Dungeon Crawl Stone Soup version 0.22-a0-879-gbcf37ab (webtiles) character file. 0 ARFLORD the Conjurer (level 1, 13/13 HPs) Began as a Hermit Crab Conjurer on June 7, 2019. Got out of the dungeon alive. The game lasted 00:00:39 (5 turns). ARFLORD the Conjurer (Hermit Crab Conjurer) Turns: 5, Time: 00:00:40 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no cloak) rElec . Reflect . (no amulet) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ HPRegen 0.04/turn MPRegen 0.09/turn @: no status effects A: pincers, sturdy frame 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.6 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Battlesphe Conj/Chrm #....... 90% 5 ######. Fulminant Prism Conj/Hex #......... 58% 4 #####.. Dazzling Spray Conj/Hex #..... 22% 3 ###.... Force Lance Conj/Tloc #....... 58% 4 #####.. Searing Ray Conj ###... 4% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your physical structure is perfection and can not be permanently altered. You have pincers for hands. Your movements are significantly less encumbered by armour. (ER -6) Message History Welcome, ARFLORD the Hermit Crab Conjurer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 11 sling bullets and a scroll labeled DETO QU FAG. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..... #...... ##......# ##......# # ##......# #.#(.....# #.......# #...@..## #.......# #.#...?..# # ##......# ##......# ##......# #...... #..... #.... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ARFLORD the Hermit Crab Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 5 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_central, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_clump_cross, infiniplex_forest_end_1, infiniplex_forest_pool, infiniplex_forest_zigzag_2, infiniplex_forest_straight_4, infiniplex_forest_corner_1, infiniplex_forest_clump_tiny Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 5 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------