Dungeon Crawl Stone Soup version 0.22-a0-995-g3b949e0 (webtiles) character file. 9 Charun the Gusty (level 2, 19/19 HPs) Began as a Hermit Crab Air Elementalist on May 27, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:03:22 (580 turns). Charun the Gusty (Hermit Crab Air Elementalist) Turns: 580, Time: 00:03:22 Health: 19/19 AC: 5 Str: 8 XL: 2 Next: 12% Magic: 5/5 EV: 12 Int: 17 God: Gold: 15 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . f - +0 ring mail rPois . Spirit . (no cloak) rElec . Reflect . (no amulet) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +......... HPRegen 0.06/turn MPRegen 0.09/turn @: repel missiles A: pincers, sturdy frame 3 a: Release Permanent Buffs You were on level 1 of the Dungeon. You were not hungry. You have taken no pledge. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe f - a +0 ring mail (worn) Scrolls d - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of curing {unknown} e - a potion of agility {unknown} Comestibles c - 2 rations Skills: + Level 2.3 Dodging + Level 2.2 Stealth + Level 2.9 Spellcasting + Level 1.4 Conjurations + Level 3.4 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 7% 1 #...... b - Repel Missiles Chrm/Air #..... 13% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Lightning Bolt Conj/Air ##........ 88% 5 ######. Swiftness Chrm/Air #....... 13% 2 ##..... Airstrike Air ##........ 41% 4 #####.. Static Discharge Conj/Air ##...... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your physical structure is perfection and can not be permanently altered. You are repelling missles You have pincers for hands. Your movements are significantly less encumbered by armour. (ER -6) Message History There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A frilled lizard comes into view. You see here a ration. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (resting) The zap hits the frilled lizard. You kill the frilled lizard! c - 2 rations (gained 1) You now have 15 gold pieces. Found 28 stones. Found 13 bolts. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ##########.# ........#.# # #### #.#.#.#.># .##...# (......@## ##...#.### # #$#.#.#..###............ ..........#.......##.##. #.#(#.#.........#.##.##. ........................ #.#.#.#...........##.#.. ..................##.#.† .##.#.#.#............... ......##...........##. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A bat (D:1) A giant cockroach (D:1) 2 kobolds (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charun the Hermit Crab Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 338 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 342 | D:1 | Learned a level 2 spell: Repel Missiles 580 | D:1 | Quit the game Vault maps used: D:1: shiori_arrival_maze, serial_glass, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, due_unseen_surprise, feat_on_display Action || total -------------------------++------- Cast: Shock || 19 Repel Missiles || 1 Armor: Ring mail || 1 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 13 | 0.0 | 0 | 7 | 0.0 | 580 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 13 | 0.0 | 0 | 7 | 0.0 | 580 +---------+---------+-------+---------+---------+-------+---------