Dungeon Crawl Stone Soup version 0.22-a0-982-gdd22fea (webtiles) character file. 5 Notta the Conjurer (level 1, 13/13 HPs) Began as a Hermit Crab Conjurer on May 1, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (294 turns). Notta the Conjurer (Hermit Crab Conjurer) Turns: 294, Time: 00:00:58 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 5/5 EV: 12 Int: 17 God: Gold: 6 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no cloak) rElec . Reflect . (no amulet) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ HPRegen 0.04/turn MPRegen 0.09/turn @: no status effects A: pincers, sturdy frame 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You have taken no pledge. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 2.3 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Battlesphe Conj/Chrm ##...... 88% 5 ######. Fulminant Prism Conj/Hex ##........ 56% 4 #####.. Dazzling Spray Conj/Hex ##.... 21% 3 ###.... Force Lance Conj/Tloc ##...... 56% 4 #####.. Searing Ray Conj ###... 4% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your physical structure is perfection and can not be permanently altered. You have pincers for hands. Your movements are significantly less encumbered by armour. (ER -6) Message History You kill the rat! Found 13 sling bullets. A bat comes into view. A bat is nearby! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The magic dart hits the bat. You kill the bat! Found a stone staircase leading down. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You now have 6 gold pieces. Found a pair of gloves. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##...##..#...## ## ##...#.##..## ##.......## ###### ##..##..# .†.... ##..##.# ####. ##....# #. ######### #. >.......# #. #@###############. ######................. ........................ #########............... #.#............. #.#.############ #.#.# #.#.# #.#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A bat (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Notta the Hermit Crab Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 294 | D:1 | Quit the game Vault maps used: D:1: dpeg_chamrin_arrival_tetris Action || total -------------------------++------- Cast: Magic Dart || 8 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 4 | 0.0 | 294 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 8 | 0.0 | 0 | 4 | 0.0 | 294 +---------+---------+-------+---------+---------+-------+---------