Dungeon Crawl Stone Soup version 0.29.0 (webtiles) character file. Game seed: 2218933864807136147 4 Oswald the Magician (level 1, -5/17 HPs) Began as a Djinni Arcane Marksman on Sept 6, 2022. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (43 turns). Oswald the Magician (Djinni Arcane Marksman) Turns: 43, Time: 00:00:22 Health: -5/17 AC: 2 Str: 9 XL: 1 Next: 66% Gold: 0 EV: 12 Int: 14 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 sling rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Skills: + Level 1.0 Fighting + Level 1.6 Ranged Weapons + Level 2.2 Dodging + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 8% 1 b - Inner Flame Hex/Fire 9% N/A 22% 3 c - Portal Projectile Hex/Tloc 18% N/A 22% 3 d - Cause Fear Hex 4% N/A 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! The hobgoblin misses you. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The sling bullet barely misses the gnoll. The hobgoblin barely misses you. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 54% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... #. ..... # # #. ...# .# #.###.###...#... #..........#..$. ###### ...............##+##≈≈≈≈≈ ..............###8....... ####...#.####.+.........< #.g##g# #.###8....... #.. #@# #.###'##≈≈≈≈≈ #. #.# #.##..####### #..##.####.##.#.###.# . ................... ## .######.###.#.##... #.# #.##.. .# #.# #.# ### # #.# #.# #.# #.# You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Oswald the Djinni Arcane Marksman began the quest for the | Orb. 0 | D:1 | Oswald set off with the following spells memorised: Slow, | Inner Flame, Portal Projectile, Cause Fear. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 43 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_ring, hellmonk_ecumenical_altar_zigzags Action || total -------------------------++------- Fire: Sling || 15 Cast: Slow || 1 Use: Scroll || 1 Armor: Robe || 2 Dodge: Dodged || 6