Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 558550353500653572 100 pickedpeppers the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on Aug 31, 2024. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 3 of the Dungeon. The game lasted 00:04:04 (2325 turns). pickedpeppers the Conjurer (Draconian Conjurer) Turns: 2325, Time: 00:04:05 Health: 0/33 AC: 5 Str: 10 XL: 4 Next: 47% Magic: 6/9 EV: 11 Int: 20 God: Gold: 121 SH: 0 Dex: 9 Spells: 2/9 levels left rFire + . . q - +2 dagger (speed) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ n - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons k - a +2 dagger of electrocution q - a +2 dagger of speed (weapon) Armour j - a +2 buckler Jewellery f - a ring of fire n - a ring of protection from fire (left hand) p - a ring of ice Scrolls b - 2 scrolls of teleportation c - 2 scrolls of noise d - a scroll of identify {unknown} h - a scroll of fog {unknown} l - a scroll of amnesia {unknown} o - a scroll of enchant armour {unknown} r - a scroll of blinking {unknown} Potions e - a potion of resistance {unknown} g - a potion of attraction {unknown} i - a potion of heal wounds {unknown} m - a potion of mutation {unknown} s - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting + Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Fugue of the Fallen Necr 3% N/A 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Anguish Hex/Necr 1% N/A 80% 4 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Zin Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. You closely miss Terence. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is heavily wounded. Terence screams, "Get out, before I make you get out!" Terence barely misses you. You barely miss Terence. Terence is heavily wounded. You barely miss Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. You barely miss Terence. Terence is heavily wounded. Terence closely misses you. You aren't carrying any items that you can evoke. Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of fire resistance (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray misses Terence. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" #.. #.# #.# #.. ##+# #.# ##...## #.###.#.# ##.....## #@......# ##.......## ##@## .# #.........####...##.## +.........+..........# #.........####....#..# #...>...## #.......# ##.....## ##......# ##...## ##.##### ##'##########.# #.#..(....##.# You could see Terence. Vanquished Creatures 4 adders (D:2) 2 dart slugs 4 endoplasms 5 giant cockroaches 5 hobgoblins 2 jackals (D:1) 3 quokkas 6 ball pythons 5 bats 5 frilled lizards 9 goblins 5 kobolds 3 rats (D:1) 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pickedpeppers the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 236 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 239 | D:1 | Learned a level 2 spell: Searing Ray 869 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/7 1594 | D:2 | Reached XP level 4. HP: 31/33 MP: 1/8 1940 | D:2 | Reached skill level 5 in Conjurations 2023 | D:2 | Learned a level 4 spell: Fulminant Prism 2269 | D:3 | Noticed an angel 2270 | D:3 | Found a shimmering altar of Xom. 2270 | D:3 | Found a glowing silver altar of Zin. 2301 | D:3 | Noticed Terence 2325 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms, grunt_decor_arrowhead, corner_web_ring, kennysheep_another_room, minmay_small_reverse_x D:2: layout_loops_ring D:3: layout_loops_corners, grunt_temple_overflow_order_and_chaos_1, minivault_19, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.4 Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Tailslap | 1 | || 1 Dagger | | 13 || 13 Cast: Magic Dart | 91 | 27 || 118 Searing Ray | 1 | 3 || 4 Use: Scroll | | 2 || 2 Potion | | 1 || 1 Armour: Skin | 23 | 12 || 35 Dodge: Dodged | 8 | 6 || 14