Dungeon Crawl Stone Soup version v1.0-495-g52d9b3b (webtiles) character file. 0 plsesad the Charmwright (level 1, 16/16 HPs) Began as a Merfolk Skald on Oct 23, 2018. Got out of the dungeon alive. The game lasted 00:00:07 (27 turns). plsesad the Charmwright (Merfolk Skald) Turns: 27, Time: 00:00:08 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles d - a ration Skills: + Level 2.1 Fighting + Level 3.0 Polearms + Level 0.6 Armour + Level 2.6 Dodging + Level 2.0 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Regeneration Chrm/Necr #......... 50% 3 ####... Shroud of Golubria Chrm/Tloc #......... 28% 2 ###.... Song of Slaying Chrm #....... 14% 2 ###.... Spectral Weapon Hex/Chrm #....... 50% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, plsesad the Crab Skald. It is said that the Orb of Sebastian exists deep within this dungeon. Press ? for a list of commands and other information. Found a crab tunnel leading out of the dungeon. Casting: Infusion (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You hit the fern. The fern is lightly dacastercrabd. You hit the fern. The fern is lightly dacastercrabd. You hit the fern. The fern is lightly dacastercrabd. You rest your weary claws. Your magical infusion is running out. You rest your weary claws. You are no longer magically infusing your attacks. You rest your weary claws. Magic restored. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #P.P# #P.P# #P.P# #P.P# #P.P# #P.P# #P.P# #P@P# #P.P# #P.P# #P.P# #P.P# #P.P# #P.P# #P.P# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | plsesad the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 27 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Spear || 3 Cast: Infusion || 1