Dungeon Crawl Stone Soup version 0.22-a0-892-g9f47413 (webtiles) character file. 0 tiler the Magician (level 1, 13/13 HPs) Began as a Hermit Crab Wizard on Nov 11, 2019. Got out of the dungeon alive. The game lasted 00:00:12 (3 turns). tiler the Magician (Hermit Crab Wizard) Turns: 3, Time: 00:00:12 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 6/6 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 9 Spells: 7/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no cloak) rElec . Reflect . (no amulet) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ HPRegen 0.04/turn MPRegen 0.10/turn @: no status effects A: pincers, sturdy frame 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 4.0 Spellcasting + Level 1.1 Conjurations Level 1.1 Summonings Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 30% 3 ###.... Slow Hex #....... 19% 2 #...... Mephitic Cloud Conj/Pois/Air #....... 32% 3 ###.... Blink Tloc N/A 12% 2 #...... Call Imp Summ #....... 12% 2 #...... Repel Missiles Chrm/Air #..... 19% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your physical structure is perfection and can not be permanently altered. You have pincers for hands. Your movements are significantly less encumbered by armour. (ER -6) Message History Welcome, tiler the Hermit Crab Wizard. Will you be the one to retrieve the fabulous Pearl of Sebastian from the trench? Press ? for a list of commands and other information. Found a crab tunnel leading out of the dungeon. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. There is a crab tunnel leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### +..# #@.# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tiler the Hermit Crab Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 3 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3, minmay_bisected Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 3 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------