Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-46-g4715434a6a Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 3665516220804860024, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss -name 0blitvs -rc /var/dcss/gamedata/dcss-0.34/rc-files/0blitvs.rc -macro /var/dcss/gamedata/dcss-0.34/rc-files/0blitvs.macro -morgue /var/dcss/gamedata/dcss/morgue/0blitvs/ -tutorial -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.34/save/ -webtiles-socket /var/dcss/sockets/0blitvs:2026-02-23.07:35:19.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5b33bea1d6ee]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x5b33bea2b92a]: do_crash_dump() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x5b33bea1dbca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x71151b845330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x71151b89eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x71151b84527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x71151b8288ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x71151b8297b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x71151b8a8ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xa9d68) [0x71151b8a9d68]: /lib/x86_64-linux-gnu/libc.so.6(+0xaada5) [0x71151b8aada5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x71151b8addce]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcfeb01) [0x5b33bf221b01]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf0159) [0x5b33bf213159]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xced4a1) [0x5b33bf2104a1]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcef8b6) [0x5b33bf2128b6]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf55c6) [0x5b33bf2185c6]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_ZN4CLua5closeEv+0xbe) [0x5b33bea048ee]: CLua::close() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fac8e) [0x5b33be81dc8e]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fdc5a) [0x5b33be820c5a]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x71151b82a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x71151b82a28b]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_start+0x25) [0x5b33be94fd75]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) As you open the door, it creaks loudly! You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy barely misses you. You hit the training dummy. The training dummy is lightly damaged. The training dummy closely misses you. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The helpless rat fails to defend itself. You hit the rat. The rat is severely wounded. The rat bites you. You barely miss the rat. The rat is moderately wounded. The rat closely misses you. You hit the rat. The rat is severely wounded. The rat bites you. x2 You completely miss the rat. The rat is moderately wounded. The rat closely misses you. You hit the rat but do no damage. The rat is moderately wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! You see here a rat corpse. You start resting. HP restored. You open the door. You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat twitches its whiskers. There is an open door here. The rat squeaks loudly. You sock the rat! You kill the rat! The rat bites you but does no damage. You barely miss the rat. The rat barely misses you. You barely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! The rat misses you. You sock the rat! You kill the rat! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. Things that are here: a rat corpse; a rat corpse; a rat corpse Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. Things that are here: a rat corpse; a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x3 There are no objects that can be picked up here. a rat corpse x3 Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. The jackal barks! The wyvern hisses angrily. Found a stone staircase leading down. You open the door. You barely miss the jackal. The jackal misses you. The jackal bites you. You barely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is lightly wounded. The jackal bites you. You barely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal completely misses you. The jackal bites you but does no damage. You sock the jackal! You kill the jackal! There is an open door here. You start resting. HP restored. As you open the door, it creaks loudly! There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs Unknown command. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. The training dummy is heavily damaged. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You throw a boomerang. The boomerang hits the training dummy. You>>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-46-g4715434a6a) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [0blitvs] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 8 14 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 18 | 3 | 388 | 88/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 18 | 0 | 46 | 46/50 Ranged Weapons | X | 1 | 27 | 0 | 7 | 7/50 Throwing | X | 1 | 1 | 0 | 0 | 0/50 Armour | X | 1 | 11 | 3 | 348 | 48/200 Dodging | X | 1 | 2 | 0 | 0 | 0/50 Stealth | X | 1 | 22 | 1 | 52 | 10/84 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 1 | 2 | 170 | 20/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 24 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ######## ###..#####.##..@#### ##.......#.##.###.>.## ........#.#..#######># †..#.†....#....## ##.# §......##.......###.## §§......#.....####...# §§..♣♣........###....# ..♣♣♣..........#....## ..♣♣....§§§..##...### dlua errors: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.