Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-46-g4715434a6a Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 17841976800184787638, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss -name 0blitvs -rc /var/dcss/gamedata/dcss-0.34/rc-files/0blitvs.rc -macro /var/dcss/gamedata/dcss-0.34/rc-files/0blitvs.macro -morgue /var/dcss/gamedata/dcss/morgue/0blitvs/ -tutorial -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.34/save/ -webtiles-socket /var/dcss/sockets/0blitvs:2026-02-27.09:08:55.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5d7c4e3a96ee]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x5d7c4e3b792a]: do_crash_dump() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x5d7c4e3a9bca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7a91e1245330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7a91e129eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7a91e124527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7a91e12288ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7a91e12297b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7a91e12a8ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x7a91e12ab12c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7a91e12addce]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcfeb01) [0x5d7c4ebadb01]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf0159) [0x5d7c4eb9f159]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf55ed) [0x5d7c4eba45ed]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_ZN4CLua5closeEv+0xbe) [0x5d7c4e3908ee]: CLua::close() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fac8e) [0x5d7c4e1a9c8e]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fdc5a) [0x5d7c4e1acc5a]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7a91e122a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7a91e122a28b]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_start+0x25) [0x5d7c4e2dbd75]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The helpless training dummy fails to defend itself. You sock the training dummy! The training dummy is almost destroyed. The training dummy misses you. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. The rat bites you but does no damage. You barely miss the rat. The rat closely misses you. You sock the rat! You kill the rat! You open the door. You encounter 3 rats. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. x3 There is an open door here. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. The rat bites you but does no damage. You hit the rat. You kill the rat! The rat barely misses you. You barely miss the rat. The rat barely misses you. You closely miss the rat. The rat closely misses you. You hit the rat. The rat is moderately wounded. The rat closely misses you. You closely miss the rat. The rat is moderately wounded. The rat closely misses you. x2 You hit the rat but do no damage. The rat is moderately wounded. The rat barely misses you. You hit the rat. You kill the rat! You thump the rat! You kill the rat! You see here a rat corpse. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. The jackal barks! Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel An iron grate. Press: ? - help, v - describe, . - travel An iron grate. Press: ? - help, . - travel You can't see that place. [the floor.] A jackal is nearby! Hit: b) +0 quarterstaff Press: ? - help, Dir - move target Okay, then. Press: ? - help, v - describe, . - travel The floor. Unknown command. Press: ? - help, . - travel You can't see that place. [the floor.] Press: ? - help, v - describe, . - travel The floor. Found a stone staircase leading down. You open the door. You barely miss the jackal. The jackal barely misses you. The jackal bites you. You barely miss the jackal. The jackal closely misses you. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! There is an open door, spattered with blood here. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. c - 10 boomerangs You start waiting. Done waiting. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone hits you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone closely misses you. Remember, you can rest up with [5]. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone closely misses you. Remember that you can autoexplore using [o]. The training dummy throws a stone. The stone hits you. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you but does no damage. Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. You encounter a rat. You encounter a rat. The rat squeaks loudly. The rat squeaks loudly. You sock the rat! You kill the rat! The rat bites you. You encounter a rat. The rat squeaks loudly. You see here a rat corpse. The rat bites you. You hit the rat. You kill the rat! The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. You sock the rat! You kill the rat! Things that are here: a rat corpse; a rat corpse HP restored. Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-46-g4715434a6a) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [0blitvs] Species: Human Job: Fighter HP: 24/24; mods: 0/0 MP: 4/4; mod: 2 Stats: 16 8 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 369 | 69/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 18 | 0 | 7 | 7/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 21 | 3 | 356 | 56/200 Dodging | X | 1 | 1 | 0 | 0 | 0/50 Stealth | X | 1 | 29 | 0 | 21 | 21/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 6 | 2 | 163 | 13/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 30 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #1: +0 quarterstaff eq slot #2, inv slot #1: +0 quarterstaff(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ##### ###..##### ##..@# ##.......#.##.###.>.# ........#.#..### ###># ...#......#....## §§.....##.......# §.......#.....### §§. ♣♣...†.†.†# ..♣♣♣..........# ..♣♣....§§§..##...# dlua errors: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< error (persist_to_string): >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.