Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 7767459261165929265 35 1011686 the Apothecary (level 3, 0/22 HPs) Began as an Octopode Alchemist on Oct 13, 2024. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:13:53 (1435 turns). 1011686 the Apothecary (Octopode Alchemist) Turns: 1435, Time: 00:13:54 Health: 0/22 AC: 1 Str: 7 XL: 3 Next: 35% Magic: 4/6 EV: 12 Int: 19 God: Gold: 46 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) f - a +0 club Missiles g - 3 stones Scrolls b - 2 scrolls of enchant weapon {unknown} d - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions a - a potion of magic e - a potion of enlightenment {unknown} i - a potion of cancellation {unknown} Skills: + Level 0.7 Fighting + Level 2.2 Dodging * Level 3.5 Stealth + Level 2.2 Spellcasting + Level 1.3 Conjurations + Level 0.3 Air Magic * Level 3.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 b - Mercury Vapours Alch/Air 18% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Olgreb's Toxic Radiance Alch 16% N/A 36% 4 Sticky Flame Fire/Alch 9% 2d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. 2 gnolls and an adder come into view. A hobgoblin comes into view. It is quivering poisoned darts. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, quivering poisoned darts (wandering, hasn't noticed you, 71% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is lightly wounded. The hobgoblin shouts! You hear a shout! The hobgoblin throws a poisoned dart. The poisoned dart hits you! You are poisoned. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, quivering poisoned darts (heavily wounded, poisoned, 71% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, quivering poisoned darts (heavily wounded, poisoned, 71% to hit) The sting hits the hobgoblin. The hobgoblin looks even sicker. You kill the hobgoblin! You feel sick. You feel sick. You feel sick. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. Things that are here: 2 poisoned darts; a hobgoblin corpse You feel sick. The gnoll attacks as it pursues you! The gnoll barely misses you. You feel sick. The gnoll attacks as it pursues you! The gnoll barely misses you. You feel sick. You are no longer poisoned. Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... #.....#.....# . #.....#####.# ..# #.)...#####.# ...# #.....#....(#....# ......gS..g......... ##..........######## #......g......# #.........###.# #.#....@......# #.###.........# # #.'.........# #<#.........# #.# ###.........# #.# ######.# .######.... #.# ## #...gg.# #. .... #.# .# #g# #. .. #.# .# #.# #. #.# You could see 3 gnolls and an adder (wandering). Vanquished Creatures A gnoll (D:2) 3 dart slugs An endoplasm (D:2) A giant cockroach (D:1) 3 goblins 4 hobgoblins A ball python (D:1) 4 frilled lizards 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1011686 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 276 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 279 | D:1 | Learned a level 2 spell: Mercury Vapours 1099 | D:2 | Found Watwu's Weapon Shoppe. 1190 | D:2 | Reached XP level 3. HP: 22/22 MP: 2/6 1435 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic, hex_large D:2: layout_basic, serial_shops, shop, st_stairs_1 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Fighting | | 0.7 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 1.3 Air Magic | | 0.3 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 2 Punch || 1 Tentacles || 1 Cast: Sting || 28 Mercury Vapours || 3 Armour: Skin || 10 Dodge: Dodged || 12