1011686 Level 1 of the Dungeon (0, 8, D:1) a +0 leather armour (6, 2, D:1) a quokka corpse (skeletalised by now) (7, 3, D:1) a +0 rapier (7, 9, D:1) a +0 pair of boots (9, 9, D:1) a ball python corpse (skeletalised by now) (15, 1, D:1) a +0 ring mail (21, 1, D:1) a medusa talisman (21, 22, D:1) a +0 hand axe (23, 11, D:1) a ball python corpse (skeletalised by now) (25, 43, D:1) a bat corpse (skeletalised by now) (26, -1, D:1) a +0 ring mail (28, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (35, 32, D:1) a rat corpse (skeletalised by now) (44, 32, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (44, 33, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (46, -5, D:1) a +0 ring mail (48, 37, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 28, D:2) a +0 mace (3, 1, D:2) a rat corpse (skeletalised by now) (8, 7, D:2) a hobgoblin corpse (skeletalised by now) (8, 28, D:2) a hobgoblin skeleton (22, 10, D:2) a +0 club (29, 5, D:2) a +0 scale mail (30, 27, D:2) a +0 whip (33, 6, D:2) a +0 dagger a +0 sling a quokka skeleton (41, -2, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (4, -20, D:3) a +0 robe (5, -6, D:3) a +0 short sword (14, -20, D:3) a rat skeleton (20, 2, D:3) a rat skeleton (23, -23, D:3) a +0 robe a +0 dagger an orc skeleton (23, -22, D:3) a +0 dagger a +0 hand axe a +0 leather armour an orc skeleton an orc skeleton (32, -15, D:3) a +0 sling (44, -13, D:3) a +0 club (47, -36, D:3) a +0 robe (49, -44, D:3) a +0 dagger (60, -38, D:3) a +0 falchion Level 4 of the Dungeon (1, -8, D:4) 10 gold pieces (33, -10, D:4) a hobgoblin corpse (skeletalised by now) (39, 11, D:4) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (39, 25, D:4) a parchment of Lesser Beckoning (43, -30, D:4) a dart slug corpse (44, 17, D:4) a scroll of enchant armour (44, 19, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (44, 21, D:4) a scroll of silence (46, 18, D:4) a potion of resistance (46, 20, D:4) a potion of brilliance