10x100sm Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (10, 10, D:1) a +0 dagger a goblin skeleton (10, 14, D:1) a +0 dagger a goblin skeleton (12, 40, D:1) a +0 dagger (13, 29, D:1) a +3 mace (17, 4, D:1) a hobgoblin skeleton (17, 6, D:1) a frilled lizard skeleton (18, -3, D:1) 4 stones (22, -7, D:1) a +0 dagger (29, 1, D:1) 6 large rocks (30, 29, D:1) a +0 club (37, 29, D:1) a +0 club a goblin skeleton (40, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, -4, D:1) a +0 ring mail (46, 27, D:1) a ball python skeleton (50, 14, D:1) a +0 leather armour (57, 41, D:1) a +0 club (58, 28, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (10, -13, D:2) 6 stones (12, 13, D:2) a +0 trident (19, -10, D:2) a jackal corpse (skeletalised by now) (22, -8, D:2) a +0 short sword a kobold corpse (skeletalised by now) (23, 2, D:2) 4 stones (25, 7, D:2) a ball python skeleton (26, -3, D:2) a +0 leather armour (40, -6, D:2) a +0 dagger of electrocution (44, 6, D:2) a +0 club (48, 12, D:2) a quokka skeleton (50, 12, D:2) a +0 flail a +0 whip a +0 club a gnoll skeleton a gnoll skeleton (61, -6, D:2) the +1 whip "Hacw" {speed, ^Contam rF+ rCorr Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (62, -28, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, -3, D:3) a +0 club a goblin corpse (skeletalised by now) (11, 34, D:3) 4 stones (22, -3, D:3) a +2 sling of draining (24, -4, D:3) an adder corpse (skeletalised by now) (27, 0, D:3) a +0 hand axe (30, 26, D:3) a +0 chain mail (34, 17, D:3) 5 stones (36, 18, D:3) a scroll of enchant armour (40, 20, D:3) a potion of curing (40, 37, D:3) a ball python corpse (41, 20, D:3) 10 gold pieces (41, 45, D:3) a dart slug corpse (44, 44, D:3) a ribbon worm corpse a rat corpse (46, 42, D:3) 5 stones (46, 44, D:3) a jackal corpse