10x100sm Level 1 of the Dungeon (0, 0, D:1) a +0 whip (5, -24, D:1) a scarf of harm (6, -27, D:1) a +0 whip (7, -35, D:1) a +0 club (9, -46, D:1) a frilled lizard corpse (skeletalised by now) (10, -38, D:1) a jackal corpse (skeletalised by now) (10, -37, D:1) a +0 whip 4 stones a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) (12, -17, D:1) a +0 helmet (12, -5, D:1) a +0 leather armour (15, -33, D:1) 3 stones (15, -9, D:1) 7 stones (17, 3, D:1) a jackal skeleton (26, -38, D:1) a +0 short sword 5 stones (27, -30, D:1) a +0 dagger (28, -31, D:1) a frilled lizard skeleton (29, -31, D:1) a bat skeleton (33, -18, D:1) 7 stones (33, -16, D:1) a ball python skeleton (34, -18, D:1) 7 stones (43, -2, D:1) 5 stones (44, -11, D:1) a +2 short sword of draining (44, -2, D:1) a hobgoblin skeleton (47, -24, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (10, -35, D:2) a ball python skeleton (12, -19, D:2) a hobgoblin skeleton (20, -33, D:2) a +0 whip a kobold skeleton (21, -34, D:2) a +0 leather armour (26, -13, D:2) a jackal skeleton (37, -34, D:2) a +0 helmet (46, -24, D:2) a ball python corpse (skeletalised by now) (46, -23, D:2) a rat corpse (skeletalised by now) (50, -25, D:2) a +0 scale mail