Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 12994467130797794545 32 16thOverlord the Magician (level 3, -3/25 HPs) Began as a Djinni Fire Elementalist on Aug 9, 2026. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:08:06 (1283 turns). 16thOverlord the Magician (DjFE) Turns: 1283, Time: 00:08:07 Health: -3/25 AC: 3 Str: 7 XL: 3 Next: 42% Gold: 49 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of poison {unknown} h - 2 scrolls of blinking {unknown} j - a scroll of fog {unknown} i - a scroll of identify Potions m - a potion of might d - a potion of enlightenment {unknown} Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Apportation Tloc 30% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire burns Terence but does no damage. You conjure some foxfire! Your foxfire dissipates! The foxfire burns Terence! Terence is moderately wounded. You conjure some foxfire! Your foxfire dissipates! The foxfire burns Terence but does no damage. Terence is moderately wounded. No target in view! You conjure some foxfire! Your foxfire dissipates! The foxfire burns Terence but does no damage. Terence is moderately wounded. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! Terence hits you from afar with a +0 trident. You are too injured to fight recklessly! Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence misses you. Your foxfire dissipates! The foxfire burns Terence. Terence is heavily wounded. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you but does no damage. You encounter a kobold. It is wielding a +0 dagger. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! You die... Terence says, "Finally, peace and quiet." ##.## #.# #.# #.# #######.### ..........# #######@#.# #.#.# #@# # #.# ... ..... ....... #........ #.....K.## ........# You could see Terence and a kobold (asleep). Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 endoplasms (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) A frilled lizard (D:1) 4 goblins (D:1) 6 kobolds 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 16thOverlord the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | 16thOverlord set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1119 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1119 | D:2 | Learned a level 1 spell: Apportation 1257 | D:2 | Encountered Terence 1283 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic D:2: layout_loops_ring, basic_altar, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Stealth | 2 | 2.2 Dodging | | 2.2 Action || total ---------------------------++------- Cast: Foxfire || 56 Read: Identify || 1 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1282 | 1192 | 90 | 0 | 871 | 2 | 641.0 | Dungeon | 1282 | 1192 | 90 | 0 | 871 | 2 | 641.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1110 daAuts D:2: 172 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+