16thOverlord Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (5, -49, D:1) a +0 short sword (5, -21, D:1) a hobgoblin skeleton (14, 1, D:1) a +0 short sword a stone (18, -44, D:1) a +0 short sword a jackal skeleton (18, -31, D:1) a staff of necromancy (30, -9, D:1) a bat skeleton (35, -47, D:1) a +0 dagger a quokka corpse (skeletalised by now) (37, -20, D:1) a +0 club a goblin skeleton (38, -20, D:1) a +0 robe (39, -33, D:1) a +0 dagger a kobold corpse (skeletalised by now) (52, -35, D:1) a ball python corpse (skeletalised by now) (57, 0, D:1) a hobgoblin corpse (skeletalised by now) (66, -4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Gyob Qid's Book Shop a parchment of Gell's Gavotte (300 gold) a parchment of Lesser Beckoning (69 gold) a parchment of Soul Splinter (48 gold) a parchment of Volatile Blastmotes (105 gold) a parchment of Summon Ice Beast (105 gold) a parchment of Launch Clockwork Bee (105 gold) a parchment of Summon Hydra (393 gold) a parchment of Conjure Ball Lightning (300 gold) (0, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (12, 7, D:2) a +0 robe (14, -12, D:2) a +0 short sword 5 stones (15, 5, D:2) a +0 dagger (17, 12, D:2) an adder skeleton (20, -13, D:2) a +0 short sword a kobold skeleton (21, -8, D:2) a +0 sling (26, 13, D:2) a +0 short sword (42, -36, D:2) a rat corpse (skeletalised by now) (50, -28, D:2) a rat skeleton (52, -3, D:2) a +0 spear (52, 7, D:2) a +0 leather armour (54, 7, D:2) a ball python skeleton (55, 15, D:2) a rat skeleton (62, 1, D:2) 4 poisoned darts (64, -17, D:2) the gnoll corpse of Crazy Yiuf (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -23, D:3) the +4 hand axe "Goblin's Demise" {protect, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (2, 1, D:3) a +0 flail the human corpse of Terence (skeletalised by now) (5, -27, D:3) a ball python corpse (skeletalised by now) (6, -9, D:3) a quokka corpse (skeletalised by now) (7, -42, D:3) a +1 flail of protection (12, -15, D:3) a +0 club a goblin corpse (skeletalised by now) (17, -8, D:3) a ball python corpse (skeletalised by now) (22, -20, D:3) a +0 leather armour a +0 club a +0 ring mail a +0 flail a +0 club a +0 leather armour an orc skeleton an orc skeleton (29, -15, D:3) a bat skeleton (29, -14, D:3) a staff of alchemy (31, -19, D:3) a +0 hand axe (36, 8, D:3) a +0 scythe the human skeleton of Sigmund (38, -8, D:3) a frilled lizard skeleton (45, -2, D:3) 16 gold pieces (45, -1, D:3) 13 gold pieces (46, -3, D:3) 10 gold pieces (46, -2, D:3) 8 gold pieces (47, -3, D:3) 14 gold pieces (47, -2, D:3) 5 gold pieces (47, -1, D:3) 18 gold pieces (49, -24, D:3) an adder corpse (skeletalised by now) (50, -18, D:3) a staff of earth (57, -10, D:3) a +0 morningstar Level 4 of the Dungeon (0, 0, D:4) a +0 flail (9, -31, D:4) a +0 whip (18, -34, D:4) a +0 robe (27, -21, D:4) a +0 leather armour (31, -27, D:4) a +0 robe (31, -21, D:4) an adder skeleton (37, -12, D:4) a +1 cloak (43, -2, D:4) a hobgoblin corpse (skeletalised by now) (44, -36, D:4) a quokka skeleton (54, -39, D:4) a quokka skeleton (61, -12, D:4) a hobgoblin skeleton Level 5 of the Dungeon [Shop] Jitroev's Elemental Accessories a ring of protection from cold (250 gold) a staff of earth (250 gold) the Notes on Kindling (714 gold) Spells Type Level a - Starburst Conjuration/Fire 6 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Plasma Beam Fire/Air 6 d - Hellfire Mortar Fire/Earth/Forgecraft 7 [Shop] Gozag's Platinum Reserve the +6 scale mail "Vexatovo" {rElec rF+ Stlth+} (5780 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 heavy glaive (3000 gold) the amulet "Qeebraoc" {Wildshape rN+ Int+3} (4750 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the hive talisman "Katu" {Rampage Fly Will++ Dex-2} (10770 gold) [hive talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). the amulet of Paefee Poih {Dissipate ^Fragile rElec rPois rCorr Dex-2} (4400 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). the +0 robe of Foirph {Harm rElec Str+3 Stlth-} (1980 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 ring mail of the Poles {rC+ Dex+6} (7060 gold) rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the ring "Non Lesh" {Int+4 Dex+6 SInv} (5560 gold) [ring of dexterity] Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the alchemy staff of Distant Shores {rPois rC+ Alch} (3900 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. the +4 ring mail of Qabracwe {Str+4 Slay+3} (5200 gold) Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +0 leather armour of Somewhere Else {Will+ Str+3 Dex+4} (2930 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of the Swan {rElec rN+} (3400 gold) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. the +9 plate armour of the Centaur {Rampage Str+4} (7840 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+4: It affects your strength (+4). It cannot be enchanted further. the +0 robe of Hedge Wizardry {Str+4 Slay+2} (2470 gold) Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +5 ring mail of Compassion {rElec rPois Str+2 Dex+4} (5980 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +8 ring mail "Qosmor Qer" {rElec Int-2 Dex+7 SInv} (7270 gold) rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. It cannot be enchanted further. the amulet of Mutualism {Chemistry Str+7} (5170 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str+7: It affects your strength (+7). the granite talisman of the Skies Above {+Blink} (9000 gold) [granite talisman] +Blink: It lets you blink. the +0 mace of the Enchanting Gods {heavy, rF+ Dex+4} (2780 gold) rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the fire staff of Resumed Hostilities {+Blink rF+ Str-2 Dex+3 Hexes Fire} (4670 gold) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. [Shop] Ritohimm's Weapon Shoppe 3 large rocks (49 gold) a +0 flail (38 gold) a +1 trident of venom (123 gold) 6 poisoned darts (39 gold) a +0 short sword (33 gold) the +8 great sword "Amaehao" {freeze, rC+ rN++ Int-4} (815 gold) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +0 rapier (60 gold) a +0 club (5 gold) a +0 long sword (38 gold) (9, 39, D:5) a staff of conjuration (12, 40, D:5) a +0 spear (12, 42, D:5) a +0 mace (14, 40, D:5) a +0 hand axe (14, 42, D:5) a +0 falchion (16, 15, D:5) a +0 club (21, 42, D:5) a +0 war axe (23, 6, D:5) a +0 whip a +0 robe (24, 38, D:5) a +2 robe a +0 club a +0 dagger a +6 ring of dexterity a +0 cloak a +0 cloak a +0 ring mail a +0 leather armour a +1 cloak of air (30, -7, D:5) a +3 war axe of freezing (32, -6, D:5) a +0 flail of holy wrath (32, 5, D:5) an iguana skeleton (38, 2, D:5) a +0 dagger a +0 scale mail (39, 31, D:5) a +0 chain mail (45, 29, D:5) an adder skeleton (45, 32, D:5) an adder skeleton (46, 29, D:5) a river rat skeleton (48, 38, D:5) a rat corpse (skeletalised by now) (57, -5, D:5) a +0 war axe Level 6 of the Dungeon (9, 45, D:6) an iguana corpse (skeletalised by now) (10, 5, D:6) a +0 partisan (16, 39, D:6) a +6 ring of dexterity (19, 52, D:6) a +6 ring of dexterity (21, 28, D:6) a +0 giant club an ogre skeleton (22, 52, D:6) a +0 ring mail (42, 7, D:6) a +0 scale mail (59, 5, D:6) an iguana corpse (skeletalised by now) (67, 20, D:6) a +0 robe the barachi corpse of Jeremiah (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) an inkwell talisman (4, 32, D:7) a +0 flail (10, 25, D:7) a +0 heavy shortbow a centaur skeleton (25, 30, D:7) a +1 dagger of distortion a +0 robe (27, -3, D:7) a +3 great sword of freezing a +0 robe a +0 club a +0 scale mail a +0 dagger a +0 dire flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (27, 27, D:7) a +0 short sword a +0 scale mail the elf skeleton of Duvessa (28, -3, D:7) a +5 dagger a +0 robe a +0 great sword a +0 robe a +0 short sword a +0 robe a +4 falchion a +0 robe (48, -12, D:7) a hound corpse (skeletalised by now) (49, -12, D:7) a +0 shortbow a centaur corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe a +0 hand axe (1, 0, D:8) a +0 flail a +0 mace a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (25, -15, D:8) a +0 whip (26, -14, D:8) a +0 trident an orc corpse (skeletalised by now) (27, -15, D:8) a +0 club a +0 scale mail a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (36, -24, D:8) a +2 cloak of willpower (unseen) (38, -28, D:8) a scroll of teleportation (41, -18, D:8) a parchment of Brom's Barrelling Boulder (42, -4, D:8) a +0 long sword a +0 robe (43, -27, D:8) a wand of digging (1) (43, -26, D:8) 17 gold pieces (46, 11, D:8) a +0 dagger (52, 8, D:8) a +0 club a +0 leather armour a +0 dagger a +0 hand axe a +0 robe a +0 falchion an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 9 of the Dungeon (4, -1, D:9) 4 gold pieces (5, -1, D:9) a +0 dire flail (5, 0, D:9) a parchment of Forge Lightning Spire (5, 1, D:9) 13 gold pieces (13, -6, D:9) a +0 club a gnoll skeleton (14, -11, D:9) a +0 club (14, -6, D:9) a +0 flail a +0 whip a gnoll skeleton (14, -5, D:9) a +0 robe a +0 club (15, -5, D:9) a +0 spear a gnoll skeleton (19, 17, D:9) a +0 spear a gnoll skeleton (20, 17, D:9) a +0 spear (20, 18, D:9) a +0 great sword a +0 flail a gnoll skeleton a gnoll skeleton (21, -2, D:9) a +0 robe (21, 18, D:9) a +0 ring mail a +0 trident (21, 19, D:9) a +0 club a +0 club (21, 20, D:9) a +0 robe a +0 dagger an orc skeleton (21, 21, D:9) a +3 dagger a +0 ring mail (22, 20, D:9) a +1 dagger of venom a +0 chain mail a +0 trident an orc skeleton an orc skeleton (26, 40, D:9) a +0 mace an orc corpse (skeletalised by now) (27, 37, D:9) a +0 club an orc corpse (skeletalised by now) (27, 38, D:9) a +0 dagger a +0 robe (40, 13, D:9) a +0 club a +0 scale mail a +0 dagger a +0 club an orc skeleton an orc skeleton (40, 14, D:9) a +0 club a +0 dagger a +0 robe an orc skeleton (41, 14, D:9) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton (41, 26, D:9) a +0 dagger (41, 43, D:9) a +0 halberd a gnoll corpse (skeletalised by now) (42, 7, D:9) a +1 scale mail of fire resistance (42, 13, D:9) a +0 dagger a +0 robe an orc skeleton a bullfrog skeleton (44, 40, D:9) a +0 trident a +0 ring mail (46, 3, D:9) a steam dragon corpse (skeletalised by now) (47, 37, D:9) a +0 flail a gnoll corpse (skeletalised by now) (47, 38, D:9) a +0 flail a gnoll corpse (skeletalised by now) (48, 7, D:9) 5 atropa-tipped darts (59, 19, D:9) a +0 chain mail (62, 16, D:9) a +2 devious dagger (63, -9, D:9) a +0 dagger a +0 robe (65, -8, D:9) a +0 war axe a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (65, -7, D:9) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) Level 10 of the Dungeon (9, -1, D:10) a potion of curing the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 16 gold pieces (1, -3, Orc:1) 21 gold pieces (2, -5, Orc:1) 22 gold pieces (3, -4, Orc:1) a +0 dagger a +0 robe (4, -5, Orc:1) a +0 short sword (4, -3, Orc:1) a +0 dagger a +0 robe