16thOverlord Level 1 of the Dungeon (0, 0, D:1) a maw talisman (7, -26, D:1) a ball python skeleton (8, -27, D:1) a +0 short sword a kobold skeleton (9, -21, D:1) a hobgoblin corpse (skeletalised by now) (9, -20, D:1) a bat corpse (skeletalised by now) (11, -22, D:1) a bat corpse (skeletalised by now) (13, 7, D:1) a +0 spear (20, -18, D:1) a +0 dagger a goblin skeleton (20, -16, D:1) a +0 whip (24, -17, D:1) a ball python skeleton (26, -1, D:1) a +0 short sword 2 stones a +0 club (28, -37, D:1) 2 boomerangs (31, -20, D:1) a bat skeleton (33, -18, D:1) a +0 dagger (35, -17, D:1) a rat skeleton (36, -15, D:1) a +0 dagger (48, -33, D:1) a +0 mace (49, -11, D:1) a +0 whip 2 stones a kobold skeleton (57, -38, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Pylom's Assorted Antiques a lightning rod (4/4) (1000 gold) a condenser vane (1000 gold) a scroll of enchant armour (187 gold) a condenser vane (1000 gold) a sack of spiders (1000 gold) a scroll of fear (100 gold) (0, 0, D:2) a +0 dagger a +0 whip a +0 animal skin a +0 whip a +0 club a kobold skeleton (0, 2, D:2) a +0 club a +0 club a +0 club a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton (19, -8, D:2) a +0 mace (20, -24, D:2) a ball python skeleton (20, -20, D:2) a +0 ring mail (22, -22, D:2) a +0 club (26, 9, D:2) 2 boomerangs (27, -12, D:2) a +0 buckler (27, 18, D:2) a frilled lizard corpse (skeletalised by now) (29, -24, D:2) a +0 dagger a jackal skeleton a jackal skeleton a kobold skeleton (30, -13, D:2) a hobgoblin corpse (skeletalised by now) (30, -5, D:2) a +0 whip (31, -14, D:2) a +0 club a goblin corpse (skeletalised by now) (31, -4, D:2) a +0 robe (32, -10, D:2) a quokka skeleton (32, 29, D:2) a +0 dagger (33, 11, D:2) a +0 dagger (38, 4, D:2) a +0 dagger (42, 15, D:2) an adder corpse (skeletalised by now) (44, 10, D:2) a rat corpse (skeletalised by now) (45, 2, D:2) a +0 robe (58, 11, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Cuawo's Information Kiosk a scroll of identify (26 gold) 2 scrolls of identify (52 gold) a scroll of revelation (97 gold) 2 scrolls of revelation (195 gold) (0, 0, D:3) a ball python skeleton a ball python skeleton a frilled lizard skeleton a river rat skeleton (10, -2, D:3) an inkwell talisman (15, -1, D:3) a +0 hand axe (18, 3, D:3) a +0 morningstar a +0 leather armour a +0 club an orc skeleton (19, 3, D:3) a +0 leather armour a +0 mace (21, -1, D:3) a bat skeleton (25, 12, D:3) a +0 chain mail (32, 21, D:3) a +0 leather armour (35, 26, D:3) a quokka corpse (skeletalised by now) (36, 0, D:3) a +0 dagger a stone (41, 7, D:3) a +0 pair of boots (41, 13, D:3) a +0 dagger an adder skeleton (45, 5, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Ruuck's Neck Hole a +0 cloak (58 gold) the +2 cloak "Qairaig" {Harm rPois} (334 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. It cannot be enchanted further. a scarf of repulsion (156 gold) an amulet of regeneration (unknown) (390 gold) an amulet of reflection (unknown) (390 gold) an amulet of magic regeneration (unknown) (390 gold) (9, -13, D:4) a +0 long sword (12, -43, D:4) a +0 flail (12, -41, D:4) a +0 dagger a +0 robe an orc skeleton (13, -43, D:4) a black bear skeleton (14, -31, D:4) a +0 plate armour (15, -41, D:4) a +1 leather armour of willpower a +0 hand axe (16, 3, D:4) a +0 spear (17, -42, D:4) a +0 falchion (20, 4, D:4) a +0 leather armour (22, -3, D:4) a +0 quarterstaff (23, -26, D:4) a +0 hand axe a +0 chain mail a +0 dagger a +0 robe a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (30, -7, D:4) a ball python skeleton (31, -42, D:4) a hobgoblin corpse (skeletalised by now) (32, -42, D:4) a +0 dagger 4 stones (39, 0, D:4) a +0 whip (45, 0, D:4) a +0 war axe (50, -24, D:4) a scroll of fear (51, -22, D:4) a scroll of blinking (52, -28, D:4) a +0 whip a gnoll corpse (52, -24, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (53, -22, D:4) a potion of might (54, -24, D:4) a potion of invisibility