ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed. Version: Dungeon Crawl Stone Soup 0.32-a0-361-g289a535 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7358738909027211373, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name 1lSu2w -rc /var/dcss/gamedata/dcss-trunk/rc-files/1lSu2w.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/1lSu2w.macro -morgue /var/dcss/gamedata/dcss/morgue/1lSu2w/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/1lSu2w:2024-02-18.10:08:11.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7a40d8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7addce]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7a4540]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f90d63f84c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f90d679e269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7ad579] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7ad721] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x9a075f] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK6player27base_ac_with_specific_itemsEiSt6vectorIPK8item_defSaIS3_EE+0x34) [0xbe91c4]: player::base_ac_with_specific_items(int, std::vector >) const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK6player32armour_class_with_specific_itemsESt6vectorIPK8item_defSaIS3_EE+0xb9) [0xbe94b9]: player::armour_class_with_specific_items(std::vector >) const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK6player12armour_classEv+0x30) [0xbf96b0]: player::armour_class() const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK5actor8apply_acEii7ac_typeb+0x2a) [0x724fba]: actor::apply_ac(int, int, ac_type, bool) const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN12melee_attack16handle_phase_hitEv+0x83) [0xa90d23]: melee_attack::handle_phase_hit() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN12melee_attack6attackEv+0x5e3) [0xa935b3]: melee_attack::attack() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11fight_meleeP5actorS0_Pbb+0x20a) [0x8815da]: fight_melee(actor*, actor*, bool*, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xab70ce] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x2460) [0xac1130]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xb14) [0xac1d54]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x12e) [0xe0cbbe]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe0e073] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe0ee6d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x6fba3c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f90d63e3840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6fc519]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f90d679df2a in __waitpid (pid=8900, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f90d679df2a in __waitpid (pid=8900, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007a3f55 in call_gdb (file=file@entry=0x7f90d6788540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 8568\000\000\000\000\000\000\000\000" #2 0x00000000007addea in do_crash_dump () at dbg-asrt.cc:692 t = 1708251655 dir = "/var/dcss/gamedata/dcss/morgue/1lSu2w/" name = "/var/dcss/gamedata/dcss/morgue/1lSu2w/crash-1lSu2w-20240218-102055.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed." file = 0x7f90d6788540 <_IO_2_1_stderr_> #3 0x00000000007a4540 in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007f90d679e269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x00000000007ad579 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffdcf36b6b0 "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed.", assert=true) at dbg-asrt.cc:818 No locals. #7 0x00000000007ad721 in AssertFailed (expr=expr@entry=0xe1e10d "item.base_type == OBJ_ARMOUR", file=file@entry=0xe32ab2 "item-prop.cc", line=line@entry=1530, text=text@entry=0x0) at dbg-asrt.cc:856 mesg = "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed.\000\220\177\000\000\300~1א\177", '\000' , "\002\000\000\000\240\265T\003\000\000\000\000\070\233c\003\000\000\000\000i\233c\003\000\000\000\000\070\233c\003\000\000\000\000\002\000\000\000\002\000\000\000\070\233c\003", '\000' ... args = {{gp_offset = 2, fp_offset = 2, overflow_arg_area = 0x2, reg_save_area = 0x989680 }} fileName = #8 0x00000000009a075f in get_armour_slot (item=...) at item-prop.cc:1530 No locals. #9 get_armour_slot (item=...) at item-prop.cc:1525 No locals. #10 0x0000000000be91c4 in player::base_ac_with_specific_items (this=this@entry=0x13059a0 , scale=scale@entry=100, armour_items=std::vector of length 1, capacity 1 = {...}) at player.cc:6293 item = 0x1307298 __for_range = std::vector of length 1, capacity 1 = {0x1307298 } __for_begin = __for_end = AC = 0 #11 0x0000000000be94b9 in player::armour_class_with_specific_items (this=0x13059a0 , items=...) at player.cc:6378 AC = #12 0x0000000000bf96b0 in player::armour_class (this=0x13059a0 ) at player.cc:6335 No locals. #13 0x0000000000724fba in actor::apply_ac (this=0x13059a0 , damage=17, max_damage=42, ac_rule=ac_type::normal, for_real=) at actor.cc:370 ac = gdr = saved = #14 0x0000000000a90d23 in melee_attack::handle_phase_hit (this=0x7ffdcf36c3d0) at melee-attack.cc:492 hit_woke_orc = false stop_hit = #15 0x0000000000a935b3 in melee_attack::attack (this=this@entry=0x7ffdcf36c3d0) at melee-attack.cc:1192 cont = saved_gyre_name = "" _gensym_uw_1104 = {cleaner = {> = {}, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x7ffdcf36c210, _M_const_object = 0x7ffdcf36c210, _M_function_pointer = 0x7ffdcf36c210, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x7ffdcf36c210, this adjustment 140728079926224}, _M_pod_data = "\020\302\066\317\375\177\000\000\320\303\066\317\375\177\000"}, _M_manager = 0xa860e0 >::_M_manager(std::_Any_data &, const std::_Any_data &, std::_Manager_operation)>}, _M_invoker = 0xa862c0 >::_M_invoke(const std::_Any_data &)>}} ev = shield_blocked = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} #16 0x00000000008815da in fight_melee (attacker=0x1382950 , defender=0x13059a0 , did_hit=did_hit@entry=0x0, simu=simu@entry=false) at fight.cc:442 melee_attk = { = {_vptr.attack = 0xf0c110 , attacker = 0x1382950 , defender = 0x13059a0 , responsible = 0x1382950 , attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = true, attacker_visible = true, defender_visible = true, perceived_attack = true, obvious_effect = false, to_hit = 7, damage_done = 0, special_damage = 0, aux_damage = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 6, attk_type = AT_HIT, attk_flavour = AF_PLAIN, attk_damage = 20, weapon = 0x1343a88 , damage_brand = SPWPN_NORMAL, wpn_skill = SK_MACES_FLAILS, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = "bug", verb_degree = "", no_damage_message = "", special_damage_message = "", aux_attack = "", aux_verb = "", defender_shield = 0x0, simu = false, aux_source = "", kill_type = KILLED_BY_MONSTER}, attack_number = 0, effective_attack_number = 0, cleave_targets = empty std::__cxx11::list, cleaving = false, is_multihit = false, is_riposte = false, is_projected = false, charge_pow = 0, never_cleave = false, wu_jian_attack = WU_JIAN_ATTACK_NONE, wu_jian_number_of_targets = 1, attack_position = {x = 49, y = 55}, mutable_wpn = 0x1343a88 , damage_type = DVORP_CRUSHING} nrounds = pos = {x = 50, y = 54} effective_attack_number = 0 attack_number = 0 #17 0x0000000000ab70ce in _melee_attack_player (mons=..., ru_target=) at mon-act.cc:228 No locals. #18 0x0000000000ac1130 in handle_monster_move (mons=0x1382950 ) at mon-act.cc:1967 new_target = 0x0 targ = entry = disabled = old_energy = 82 non_move_energy = old_pos = #19 0x0000000000ac1d54 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2439 mon = 0x1382950 oldspeed = 82 tries = 7 #20 0x0000000000e0cbbe in world_reacts () at main.cc:2597 No locals. #21 0x0000000000e0e073 in _input () at main.cc:1294 player_disabled = {was_disabled = false} #22 0x0000000000e0ee6d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #23 0x00000000006fba3c in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #24 main (argc=, argv=0x7ffdcf36d2d8) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 8568) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = rooms, absdepth0 = 4 Level vaults: layout_basic nicolae_ru_great_annihilating_truth minivault_14 kennysheep_generic_room_14 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The orc hits you but does no damage. You shoot an arrow. The arrow hits the orc. The orc is severely wounded. The orc barely misses you. You shoot an arrow. The arrow hits the orc. You kill the orc! No target in view! No target in view! There is a stone staircase leading up here. Things that are here: a +0 mace; a +0 leather armour; an orc corpse You see here a frilled lizard corpse. Things that are here: a +0 club; an orc corpse Found an escape hatch in the floor. A gnoll comes into view. It is wielding a +0 spear. You shoot an arrow. The gnoll shouts! The arrow hits the gnoll. The gnoll is lightly wounded. No target in view! No target in view! You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll is lightly wounded. You shoot an arrow. The arrow closely misses the gnoll. The gnoll hits you but does no damage. You shoot an arrow. The arrow closely misses the gnoll. The gnoll barely misses you. You shoot an arrow. The arrow hits the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. You shoot an arrow. The arrow hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. You shoot an arrow. The arrow closely misses the gnoll. The gnoll hits you from afar with a +0 spear. A gnoll comes into view. It is wielding a +0 flail and quivering 2 throwing nets. The gnoll hits you from afar with a +0 spear. You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you but does no damage. You shoot an arrow. The arrow closely misses the gnoll. The arrow hits the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. You shoot an arrow. The arrow hits the gnoll! You kill the gnoll! You shoot an arrow. The arrow hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You shoot an arrow. The arrow hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The gnoll barely misses you. You shoot an arrow. The arrow hits the gnoll! You kill the gnoll! No target in view! No target in view! b - 2 throwing nets You see here a +0 flail. You now have 141 gold pieces (gained 15). Things that are here: a +0 spear; a gnoll corpse A quokka comes into view. You shoot an arrow. The arrow misses the quokka. You shoot an arrow. The arrow hits the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. You shoot an arrow. The arrow closely misses the quokka. The quokka barely misses you. The quokka misses you. You shoot an arrow. The arrow barely misses the quokka. The quokka bites you. You shoot an arrow. The arrow closely misses the quokka. The quokka bites you but does no damage. The quokka barely misses you. You shoot an arrow. The arrow hits the quokka! You kill the quokka! No target in view! No target in view! HP restored. A kobold comes into view. It is wielding a +0 whip. Found a serpent talisman. The kobold shouts! You shoot an arrow. The arrow closely misses the kobold. You shoot an arrow. The arrow misses the kobold. The adder hisses angrily. You shoot an arrow. The arrow closely misses the kobold. You shoot an arrow. The arrow hits the kobold but does no damage. The kobold barely misses you. You shoot an arrow. The arrow hits the kobold! You kill the kobold! The adder closely misses you. You shoot an arrow. The arrow barely misses the adder. The adder closely misses you. The adder bites you. You shoot an arrow. The arrow hits the adder. The adder is heavily wounded. The adder bites you. You shoot an arrow. The arrow hits the adder but does no damage. The adder is heavily wounded. The adder closely misses you. The adder barely misses you. You shoot an arrow. The arrow closely misses the adder. The adder barely misses you. x2 You shoot an arrow. The arrow hits the adder! You kill the adder! A rat comes into view. You shoot an arrow. The rat squeaks loudly. The arrow hits the rat. You kill the rat! No target in view! You see here a +0 whip. Key pressed, stopping explore. No target in view! No target in view! A bat comes into view. A bat is nearby! You shoot an arrow. The arrow barely misses the bat. You hear a shout! The bat hits you but does no damage. You shoot an arrow. The arrow hits the bat! You kill the bat! You hear a shout! A goblin comes into view. It is wielding a +0 club. You shoot an arrow. The arrow hits the goblin. You kill the goblin! You feel your dexterity returning. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A kobold comes into view. It is wielding a +0 club. A hobgoblin comes into view. You shoot an arrow. The hobgoblin shouts! The arrow hits the gnoll. The gnoll is lightly wounded. You shoot an arrow. The arrow barely misses the gnoll. You shoot an arrow. The arrow completely misses the gnoll. The arrow hits the hobgoblin but does no damage. The gnoll hits you with a +0 club. You shoot an arrow. The arrow hits the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. The gnoll hits you with a +0 club. You shoot an arrow. The arrow hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You shoot an arrow. The arrow hits the gnoll! You kill the gnoll! You shoot an arrow. The arrow closely misses the hobgoblin. The arrow hits the kobold. You kill the kobold! The hobgoblin hits you but does no damage. The hobgoblin closely misses you. Your Fighting skill increases to level 4! You shoot an arrow. The arrow hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin misses you. You shoot an arrow. The arrow hits the hobgoblin! You kill the hobgoblin! No target in view! You now have 154 gold pieces (gained 13). Things that are here: a +0 club; a hobgoblin corpse; a gnoll corpse Things that are here: a +0 club; 2 stones; a kobold corpse Found a faded altar of an unknown god. Key pressed, stopping explore. There is a faded altar of an unknown god here. This altar belongs to (a) Ashenzari, (b) Beogh or (c) the Shining One, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. You see here a rat corpse. Found a stone staircase leading down. You now have 159 gold pieces (gained 5). A ball python comes into view. You shoot an arrow. The arrow hits the ball python. You kill the ball python! No target in view! No target in view! Found a stone. You see here a stone. Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold throws a stone. The stone completely misses you. You shoot an arrow. The arrow hits the kobold. You kill the kobold! No target in view! No target in view! You now have 172 gold pieces (gained 13). Found a stone staircase leading down. Things that are here: a +0 club; a goblin skeleton Things that are here: a +0 club; a hobgoblin skeleton; a gnoll skeleton Things that are here: a +0 spear; a gnoll skeleton You see here a rat skeleton. Things that are here: a +0 spear; a gnoll skeleton Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a robe. There is a stone staircase leading up here. Found an escape hatch in the ceiling. Found a ring mail. An iguana comes into view. You shoot an arrow. The arrow hits the iguana. The iguana hisses angrily. The iguana is lightly wounded. You shoot an arrow. The arrow hits the iguana. The iguana is lightly wounded. You shoot an arrow. The arrow closely misses the iguana. The iguana barely misses you. You shoot an arrow. The arrow hits the iguana! The iguana is heavily wounded. The iguana bites you! The iguana barely misses you. You shoot an arrow. The arrow barely misses the iguana. The iguana closely misses you. You shoot an arrow. The arrow hits the iguana. The iguana is almost dead. The iguana misses you. You shoot an arrow. The arrow hits the iguana but does no damage. The iguana is almost dead. The iguana misses you. The iguana barely misses you. You shoot an arrow. The arrow hits the iguana but does no damage. The iguana is almost dead. The iguana bites you! You shoot an arrow. The arrow hits the iguana but does no damage. The iguana is almost dead. The iguana closely misses you. You shoot an arrow. The arrow hits the iguana. You kill the iguana! You feel your intelligence returning. You have reached level 6! No target in view! HP restored. Found 3 boomerangs. A dart slug comes into view. You see here a potion of enlightenment. You shoot an arrow. The arrow hits the dart slug. The dart slug is heavily wounded. You shoot an arrow. The arrow hits the dart slug. The dart slug is heavily wounded. You shoot an arrow. The arrow hits the dart slug. The dart slug is severely wounded. You shoot an arrow. The arrow hits the dart slug. You kill the dart slug! No target in view! h - a potion of enlightenment Found 10 gold pieces. You now have 182 gold pieces (gained 10). You open the door. Found a bloodstained altar of Trog. There is an open door here. There is an open door here. Found a stone staircase leading down. You now have 202 gold pieces (gained 20). An adder comes into view. Found 7 stones. You shoot an arrow. The arrow hits the adder. The adder hisses angrily. The adder is moderately wounded. No target in view! You shoot an arrow. The arrow hits the adder. The adder is heavily wounded. You shoot an arrow. The arrow hits the adder. The adder is heavily wounded. The adder bites you but does no damage. x2 You shoot an arrow. The arrow hits the adder but does no damage. The adder is heavily wounded. The adder closely misses you. x2 You shoot an arrow. The arrow hits the adder! You kill the adder! No target in view! No target in view! You see here an adder corpse. You open the door. There is an open door here. A giant cockroach comes into view. You shoot an arrow. The arrow hits the giant cockroach but does no damage. You shoot an arrow. The arrow closely misses the giant cockroach. You shoot an arrow. The arrow hits the giant cockroach. You kill the giant cockroach! No target in view! No target in view! Found a stone staircase leading down. A giant cockroach comes into view. You shoot an arrow. The arrow hits the giant cockroach. You kill the giant cockroach! No target in view! No target in view! No target in view! A goblin comes into view. It is wielding a +0 club. Found a stone staircase leading up. The goblin shouts! You shoot an arrow. The arrow hits the goblin! You kill the goblin! No target in view! No target in view! You see here a giant cockroach corpse. A dart slug comes into view. You shoot an arrow. The arrow hits the dart slug. The dart slug is heavily wounded. An endoplasm comes into view. You shoot an arrow. The arrow hits the endoplasm! You kill the endoplasm! The dart slug launches a dart at you. The slug dart hits you. You shoot an arrow. The arrow hits the dart slug. The dart slug is almost dead. You shoot an arrow. The arrow hits the dart slug. You kill the dart slug! Your Ranged Weapons skill increases to level 5! No target in view! You now have 220 gold pieces (gained 18). A hobgoblin comes into view. Found an escape hatch in the floor. You shoot an arrow. The arrow closely misses the hobgoblin. You shoot an arrow. The arrow hits the hobgoblin. The hobgoblin is moderately wounded. You shoot an arrow. The arrow hits the hobgoblin! You kill the hobgoblin! No target in view! No target in view! You now have 236 gold pieces (gained 16). A goblin comes into view. It is wielding a +0 dagger. Okay, then. You shoot an arrow. The arrow hits the goblin. You kill the goblin! No target in view! No target in view! Found a stone staircase leading down. No target in view! An orc comes into view. It is wielding a +0 club. The orc shouts! You shoot an arrow. The arrow hits the orc but does no damage. You shoot an arrow. The arrow barely misses the orc. You shoot an arrow. The arrow hits the orc. The orc is severely wounded. You shoot an arrow. The arrow hits the orc! You kill the orc! No target in view! No target in view! Search for what [? for help]? sling There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. An orc is nearby! There are no items here. You shoot an arrow. The arrow hits the orc but does no damage. You shoot an arrow. The arrow hits the orc but does no damage. You shoot an arrow. The arrow closely misses the orc. You shoot an arrow. The arrow hits the orc but does no damage. You shoot an arrow. The arrow completely misses the orc. The orc barely misses you. You shoot an arrow. The orc shouts! The arrow hits the orc! You kill the orc! You feel your strength returning. You shoot an arrow. The orc shouts! The arrow hits the orc! You kill the orc! You shoot an arrow. The arrow closely misses the orc. You shoot an arrow. The arrow hits the orc but does no damage. You shoot an arrow. The arrow hits the orc. The orc is heavily wounded. You shoot an arrow. The arrow hits the orc but does no damage. The orc is heavily wounded. The orc hits you with a +0 heavy hand axe! You shoot an arrow. The arrow hits the orc! You kill the orc! No target in view! No target in view! HP restored. Things that are here: a +0 heavy hand axe; a +0 chain mail Done exploring. Search for what [Enter for "sling", or ? for help]? Things that are here: a +0 scale mail; a +0 trident An orc comes into view. It is wielding a +0 falchion. There is a stone staircase leading up here. You shoot an arrow. The arrow hits the orc but does no damage. You shoot an arrow. The arrow hits the orc. The orc is moderately wounded. The orc throws a stone. The stone closely misses you. You shoot an arrow. The arrow hits the orc! You kill the orc! No target in view! No target in view! No target in view! You climb upwards. Level annotation: digging, exclusion: 2 gnolls There is a stone staircase leading down here. Search for what [Enter for "sling", or ? for help]? You see here a rat skeleton. A gnoll comes into view. It is wielding a +0 flail. You shoot an arrow. The arrow barely misses the gnoll. You shoot an arrow. The arrow closely misses the gnoll. The gnoll shouts! You shoot an arrow. The arrow hits the gnoll. The gnoll is heavily wounded. You shoot an arrow. The arrow hits the gnoll but does no damage. You shoot an arrow. The arrow hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. You shoot an arrow. The arrow barely misses the gnoll. The arrow hits the gnoll! You kill the gnoll! The gnoll closely misses you. You shoot an arrow. The arrow hits the gnoll! The gnoll is severely wounded. The gnoll closely misses you. You shoot an arrow. The arrow barely misses the gnoll. The gnoll closely misses you. The gnoll hits you with a +0 flail. You shoot an arrow. The arrow hits the gnoll. You kill the gnoll! You shoot an arrow. The arrow hits the gnoll. The gnoll is lightly wounded. You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll barely misses you. The gnoll closely misses you. You shoot an arrow. The arrow hits the gnoll! The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. You shoot an arrow. The arrow closely misses the gnoll. The gnoll hits you but does no damage. You shoot an arrow. The arrow closely misses the gnoll. The gnoll closely misses you. The gnoll hits you but does no damage. You shoot an arrow. The arrow barely misses the gnoll. The gnoll hits you but does no damage. You shoot an arrow. The arrow completely misses the gnoll. The gnoll barely misses you. You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll misses you. The gnoll closely misses you. You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. You shoot an arrow. The arrow hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You shoot an arrow. The arrow hits the gnoll. You kill the gnoll! No target in view! Things that are here: a +0 flail; a gnoll corpse Things that are here: a +0 spear; a +0 club You see here a +0 sling. m - a +0 sling You start parting from your weapon. You continue parting from your +0 shortbow {Mettia}. x4 You whisper farewell to Mettia. You finish parting from your +0 shortbow {Mettia}. You drop a +0 shortbow {Mettia}. You start attuning to your weapon. You continue attuning to your +0 sling. x4 You finish attuning to your +0 sling. You welcome your +0 sling "Numeria" into your grasp. You start attuning to your weapon. You continue attuning to your +0 sling. x4 You finish attuning to your +0 sling. You welcome your +0 sling "Lin" into your grasp. HP restored. Things that are here: a +0 spear; a +0 club Things that are here: a +0 flail; a gnoll corpse You see here a rat skeleton. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. You see here a +0 whip. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. An iguana comes into view. The iguana hisses angrily. Found a glowing golden altar of the Shining One. You shoot a sling bullet. The sling bullet closely misses the iguana. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. You shoot a sling bullet. The sling bullet barely misses the iguana. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. You shoot a sling bullet. The sling bullet completely misses the iguana. You shoot a sling bullet. The sling bullet completely misses the iguana. The iguana closely misses you. You shoot a sling bullet. The sling bullet barely misses the iguana. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is lightly wounded. The iguana bites you but does no damage. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is lightly wounded. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is moderately wounded. The iguana bites you! The iguana closely misses you. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is moderately wounded. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is moderately wounded. The iguana barely misses you. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is moderately wounded. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is heavily wounded. The iguana bites you but does no damage. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the iguana. The iguana bites you but does no damage. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is severely wounded. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is severely wounded. The iguana barely misses you. You shoot a sling bullet. The sling bullet hits the iguana. You kill the iguana! You shoot a sling bullet. HP restored. There is an open door, spattered with blood here. You open the door. There is an open door here. An iguana comes into view. You shoot a sling bullet. The sling bullet hits the iguana. The iguana hisses angrily. The iguana is lightly wounded. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is lightly wounded. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is lightly wounded. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is lightly wounded. The iguana misses you. You shoot a sling bullet. The sling bullet closely misses the iguana. You shoot a sling bullet. The sling bullet closely misses the iguana. The iguana bites you but does no damage. The iguana barely misses you. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is lightly wounded. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is lightly wounded. The iguana bites you. You shoot a sling bullet. The sling bullet hits the iguana! The iguana is heavily wounded. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is heavily wounded. The iguana bites you. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is almost dead. You shoot a sling bullet. The sling bullet hits the iguana. You kill the iguana! You see here an iguana corpse. You see here an iguana corpse. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You now have 241 gold pieces (gained 5). You open the door. Found an iron altar of Okawaru. There is an open door here. There is an iron altar of Okawaru here. You kneel at the altar of Okawaru. Okawaru welcomes you! There is an open door here. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 club; a goblin skeleton An adder comes into view. You shoot a sling bullet. The sling bullet hits the adder. The adder is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is heavily wounded. You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! Okawaru accepts your kill. You feel your strength returning. a - a fizzy dark potion A bombardier beetle and an orc come into view. Found 14 gold pieces. The orc shouts! You hear a bark! An orc comes into view. It is wielding a +0 club. The orc shouts! You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 war axe. You shoot a sling bullet. The orc shouts! x2 The sling bullet hits the bombardier beetle. The bombardier beetle is lightly wounded. You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle bites you but does no damage. The bombardier beetle attacks as it pursues you! The bombardier beetle bites you but does no damage. You shoot a sling bullet. The sling bullet hits the bombardier beetle! The bombardier beetle is almost dead. You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You shoot a sling bullet. The sling bullet hits the bombardier beetle! You kill the bombardier beetle! Okawaru accepts your kill. You shoot a sling bullet. The liquid fire burns you! The orc barely misses you. You shoot a sling bullet. The sling bullet hits the orc. The orc is moderately wounded. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is moderately wounded. The liquid fire burns you! The orc hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the orc. You shoot a sling bullet. The sling bullet hits the orc. The orc is severely wounded. The liquid fire burns you! The orc hits you but does no damage. You shake off some of the fire as you move. The liquid fire burns you! The orc attacks as it pursues you! The orc barely misses you. You shake off the liquid fire. The orc closely misses you. The orc attacks as it pursues you! The orc barely misses you. The orc attacks as it pursues you! The orc hits you but does no damage. The orc completely misses you. The orc attacks as it pursues you! The orc hits you with a +0 short sword. You shoot a sling bullet. The sling bullet completely misses the orc. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. The orc hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the orc. The sling bullet completely misses the orc. You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet hits the orc but does no damage. The orc barely misses you. You shoot a sling bullet. The sling bullet closely misses the orc. The sling bullet barely misses the orc. The sling bullet hits the orc. The orc is heavily wounded. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! Okawaru accepts your kill. You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! Okawaru accepts your kill. You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet hits the orc. The orc is severely wounded. You shoot a sling bullet. The sling bullet closely misses the orc. The sling bullet hits the orc but does no damage. The orc is severely wounded. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc hits you with a +0 club. The orc misses you. You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! Okawaru accepts your kill. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! Okawaru accepts your kill. No target in view! Items here: ))) [[[ †. Things that are here: a +0 war axe; a +0 chain mail; an orc corpse You see here a bombardier beetle corpse. You now have 255 gold pieces (gained 14). Found a ring mail. n - a coppery potion You now have 267 gold pieces (gained 12). You now have 284 gold pieces (gained 17). A hound comes into view. You shoot a sling bullet. The sling bullet closely misses the hound. You shoot a sling bullet. The sling bullet hits the hound but does no damage. You shoot a sling bullet. The sling bullet hits the hound. The hound is lightly wounded. You shoot a sling bullet. The sling bullet hits the hound. The hound is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the hound. You shoot a sling bullet. The sling bullet hits the hound. The hound is heavily wounded. The hound bites you. x2 You shoot a sling bullet. The sling bullet barely misses the hound. You shoot a sling bullet. The sling bullet hits the hound. The hound is severely wounded. The hound bites you. The hound bites you but does no damage. You shoot a sling bullet. The sling bullet hits the hound. You kill the hound! Okawaru accepts your kill. You shoot a sling bullet. Your Fighting skill increases to level 5! You have reached level 7! You see here a hound corpse. Things that are here: a +0 club; a goblin skeleton There is a stone staircase leading down here. Natasha, Servant of Life and Death comes into view. You shoot a sling bullet. The sling bullet hits Natasha. Natasha hisses angrily. Natasha is lightly wounded. You shoot a sling bullet. The sling bullet hits Natasha. Natasha is lightly wounded. You shoot a sling bullet. The sling bullet hits Natasha. Natasha is moderately wounded. You shoot a sling bullet. The sling bullet hits Natasha. Natasha is heavily wounded. Natasha mumbles some strange words. You shoot a sling bullet. The sling bullet hits Natasha but does no damage. Natasha is heavily wounded. You shoot a sling bullet. The sling bullet closely misses Natasha. The sling bullet closely misses the cerulean imp. You shoot a sling bullet. The sling bullet barely misses Natasha. The sling bullet barely misses the cerulean imp. You shoot a sling bullet. The sling bullet hits Natasha. Natasha is almost dead. Natasha closely misses you. You shoot a sling bullet. The sling bullet closely misses Natasha. You shoot a sling bullet. The sling bullet closely misses Natasha. The cerulean imp barely misses you. Natasha barely misses you. You shoot a sling bullet. The sling bullet closely misses Natasha. You shoot a sling bullet. The sling bullet completely misses Natasha. The cerulean imp closely misses you. Natasha howls an incantation. Natasha glows brightly for a moment. Natasha stares at you and mumbles some strange words. The magic dart hits you but does no damage. The cerulean imp hits you from afar with a +2 spear. Natasha mumbles some strange words. Natasha's front paws start to glow. Natasha barely misses you. You shoot a sling bullet. The sling bullet barely misses Natasha. You shoot a sling bullet. The sling bullet hits Natasha. You kill Natasha! Okawaru accepts your kill. Natasha growls in agony! The cerulean imp disappears in a puff of smoke! You feel your strength returning. You see here the felid corpse of Natasha. You see here a +2 flail of holy wrath. Done exploring. Done exploring. Level map cleared. There is a stone staircase leading down here. You see here an adder skeleton. Natasha, Servant of Life and Death comes into view. You shoot a sling bullet. The sling bullet barely misses Natasha. You shoot a sling bullet. The sling bullet hits Natasha but does no damage. You shoot a sling bullet. The sling bullet hits Natasha. Natasha is heavily wounded. You shoot a sling bullet. The sling bullet hits Natasha! Natasha is almost dead. You shoot a sling bullet. The sling bullet hits Natasha! You kill Natasha! Okawaru accepts your kill. Natasha screams in pain as she dies! You shoot a sling bullet. Natasha, Servant of Life and Death comes into view. Natasha hisses angrily. You shoot a sling bullet. The sling bullet closely misses Natasha. You shoot a sling bullet. The sling bullet hits Natasha. Natasha is lightly wounded. You shoot a sling bullet. The sling bullet closely misses Natasha. You shoot a sling bullet. The sling bullet closely misses Natasha. You shoot a sling bullet. The sling bullet closely misses Natasha. You shoot a sling bullet. The sling bullet closely misses Natasha. Natasha stares at you and mumbles some strange words. You feel yourself slow down. You shoot a sling bullet. The sling bullet hits Natasha! Natasha is severely wounded. You shoot a sling bullet. The sling bullet closely misses Natasha. Natasha stares at you and mumbles some strange words. You resist with some effort. You shoot a sling bullet. The sling bullet hits Natasha but does no damage. Natasha is severely wounded. You shoot a sling bullet. The sling bullet barely misses Natasha. Natasha claws you but does no damage. x2 You shoot a sling bullet. The sling bullet hits Natasha but does no damage. Natasha is severely wounded. You shoot a sling bullet. The sling bullet barely misses Natasha. Natasha barely misses you. Natasha claws you but does no damage. You shoot a sling bullet. The sling bullet closely misses Natasha. You shoot a sling bullet. The sling bullet hits Natasha. Natasha is almost dead. Natasha claws you but does no damage. Natasha casts a spell at you. You resist with some effort. You shoot a sling bullet. The sling bullet hits Natasha. You kill Natasha! Okawaru accepts your kill. You feel Natasha's spirit has finally been put to rest. You shoot a sling bullet. You feel yourself speed up. Key pressed, stopping explore. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. q - 2 scrolls labelled DIBOTE ZIASEC (gained 1) You open the door. There is an open door here. r - a fizzy white potion Okay, then. There is an open door here. There is a stone staircase leading up here. As you read the scroll labelled AGEIZUIBBU, it crumbles to dust. It is a scroll of enchant weapon. Your +0 sling {Numeria} glows red for a moment. As you read the scroll labelled DIBOTE ZIASEC, it crumbles to dust. Wisps of shadow whirl around you... The shadows disperse without effect. It was a scroll of summoning. Okay, then. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You see here a +2 heavy quarterstaff. You now have 291 gold pieces (gained 7). Found an escape hatch in the floor. A white imp comes into view. You shoot a sling bullet. The sling bullet hits the white imp. The white imp is moderately wounded. You shoot a sling bullet. The sling bullet hits the white imp. The white imp is almost dead. You shoot a sling bullet. The sling bullet hits the white imp but does no damage. The white imp is almost dead. You shoot a sling bullet. The sling bullet hits the white imp but does no damage. The white imp is almost dead. You shoot a sling bullet. The sling bullet hits the white imp! You kill the white imp! Okawaru accepts your kill. You shoot a sling bullet. Found 9 stones. There is an open door here. You open the door. There is an open door here. A jelly comes into view. Found a hand axe. Found a stone staircase leading down. You shoot a sling bullet. The sling bullet hits the jelly! The jelly quivers. The jelly is heavily wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is heavily wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is almost dead. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is almost dead. You shoot a sling bullet. The sling bullet hits the jelly. You kill the jelly! Okawaru accepts your kill. You shoot a sling bullet. You see here a +0 hand axe. There is a stone staircase leading down here. You now have 305 gold pieces (gained 14). You open the door. A goblin and a bat come into view. Found a sacrificial altar of Ru. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is heavily wounded. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! Okawaru accepts your kill. No target in view! There is an open door here. Things that are here: a +0 dagger; a goblin corpse An ogre comes into view. It is wielding a +0 giant spiked club. You shoot a sling bullet. The sling bullet closely misses the ogre. You shoot a sling bullet. The sling bullet barely misses the ogre. A ball python comes into view. An orc wizard comes into view. It is wielding a +0 dagger. There is an open door here. Things that are here: a +0 dagger; a goblin corpse You shoot a sling bullet. The sling bullet hits the orc wizard! The orc wizard is heavily wounded. You shoot a sling bullet. The sling bullet hits the orc wizard but does no damage. The orc wizard is heavily wounded. You hear an angry hiss. You shoot a sling bullet. The sling bullet hits the orc wizard. The orc wizard is severely wounded. You shoot a sling bullet. The sling bullet barely misses the orc wizard. The orc wizard closely misses you. You shoot a sling bullet. The sling bullet completely misses the orc wizard. The sling bullet barely misses the ball python. You shoot a sling bullet. The sling bullet hits the orc wizard. You kill the orc wizard! Okawaru accepts your kill. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant spiked club! You shoot a sling bullet. The sling bullet barely misses the ogre. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is moderately wounded. The ogre hits you with a +0 giant spiked club!! It was a potion of lignification. You turn into a tree. Your +1 ring mail of fire resistance melds into your body. You feel less resistant to fire. Your roots penetrate the ground. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-361-g289a535 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_QUAFF repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [1lSu2w] Species: Coglin Job: Hunter HP: 34/84; mods: 0/0 MP: 7/7; mod: 0 Stats: 11 (11) 8 (8) 20 (20) Position: (50, 54), god: Okawaru (7), turn_is_over: 1, banished: 0 Standing on/in/over feature: open door Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 5 | 890 | 140/300 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 50 | 5 | 1216 | 325/357 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 3 | 356 | 0/238 Stealth | X | 0 | 0 | 1 | 59 | 0/119 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/70 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/70 Evocations | X | 0 | 0 | 0 | 0 | 0/29 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #33: 360 Attributes: #12: 305 #23: 1719 #24: 320308091 #49: 338 Mutations: off-hand wielding: 1 (innate) slow wielding: 1 (innate) warmup strikes: 1 (innate) warmup strides: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #6: +1 sling {Numeria} eq slot #5, inv slot #12: +0 sling {Lin} eq slot #6, inv slot #10: +1 ring mail of fire resistance (melded) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....# #'# #...##.# ##### ... #...##.# ... .....##.### .... ##..#####..# ##..# #..# #..# #).# #####..# #>.# #......# #.## ####♣.#.####.# #.SO#.#.##...# #.†.#...##.### #.......#..###.# ###._.###......# #..... ######## #...#. #...# +## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed. Recursive crash.