1n5z the Dungeon (0, 0, D) a +6 ring of intelligence a +0 chain mail (0, 2, D) a +0 short sword (0, 6, D) a water moccasin corpse a yak corpse (0, 7, D) the +5 halberd "Qiokhlor" {flame, Dex+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). a yak corpse a hydra corpse (4, -44, D) a +0 shortbow 20 arrows (4, -43, D) 3 large rocks (4, -40, D) a +0 long sword (4, -37, D) a +0 spear a +0 robe (4, -36, D) a +0 giant club a +0 giant club a +0 mace a +0 hand axe a +0 plate armour (4, -33, D) a +0 animal skin (4, -32, D) a +0 helmet (4, -29, D) a +0 spear a +1 vorpal broad axe the +2 scimitar of Ascent {holy, rN+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+3). rN: It protects you from negative energy. a +0 lajatang a +2 dire flail of protection the +2 rapier "Utseh" {freeze, Int+4 Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). (4, -28, D) 2 scrolls of amnesia (4, 2, D) a +0 giant club (4, 3, D) a +0 flail (4, 4, D) a +0 spear