1n5z the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (9, 0, D) a +0 animal skin a +0 hand axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 28, D) a tin of tremorstones (2/2) (35, 0, D) an amulet of reflection (35, 14, D) the +7 great mace "Xuipe" {venom, Str+2 Stlth+} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Stlth: It makes you more stealthy. (35, 15, D) a piece from Xom's chessboard (15/15) (35, 28, D) a +0 ring mail of cold resistance (35, 29, D) a +4 ring of protection (36, 0, D) an amulet of regeneration (36, 1, D) a +6 ring of intelligence (36, 15, D) a staff of air (36, 28, D) a scroll of fog (36, 29, D) a +2 quarterstaff of pain (37, 0, D) a +0 chain mail of poison resistance (37, 1, D) a +1 battleaxe of electrocution (37, 14, D) a +0 trident (37, 15, D) a staff of death (37, 28, D) a +1 pair of gloves of dexterity (37, 29, D) a +0 mace (38, 1, D) a book of Alchemy (38, 5, D) a lindwurm corpse (38, 15, D) a +2 helmet of see invisible (38, 19, D) a +0 giant spiked club (still there?) an ogre corpse (still there?) (38, 20, D) a +0 hand axe a +0 chain mail a +0 giant club a +1 lajatang of venom a +0 chain mail a +0 great mace a +0 dire flail a +0 battleaxe a +0 plate armour an orc corpse an ogre corpse an orc corpse an orc corpse (38, 21, D) a +0 club (still there?) +0 steam dragon scales (still there?) an orc corpse (still there?) (38, 28, D) a +1 arbalest of freezing (38, 29, D) a staff of earth (39, 1, D) the +6 arbalest "Bapy" {penet, rF- rC+ Stlth+} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rF: It makes you vulnerable to fire. rC: It protects you from cold. Stlth: It makes you more stealthy. (39, 5, D) an elephant corpse a hydra corpse a cane toad corpse (39, 6, D) a +6 vorpal broad axe a +1 broad axe a +6 hand axe (39, 14, D) a +0 trident (39, 15, D) a staff of cold (39, 19, D) a +0 trident a +0 plate armour an orc corpse (39, 20, D) a +6 eveningstar of flaming the +11 quarterstaff of Qaewala {venom, rPois} It poisons the flesh of those it strikes. rPois: It protects you from poison. a +0 plate armour a +0 long sword a +0 plate armour a troll corpse a warg corpse (39, 21, D) a +4 vorpal broad axe (39, 28, D) an amulet of regeneration (39, 29, D) an amulet of reflection (40, 0, D) a +2 ring mail of poison resistance (40, 5, D) a staff of fire a +0 robe a spriggan corpse a yak corpse a water moccasin corpse (40, 6, D) a staff of death a +0 robe a komodo dragon corpse (40, 14, D) a +2 plate armour of fire resistance (40, 19, D) a +0 glaive a +0 chain mail an orc corpse (40, 20, D) a +0 dire flail a +0 plate armour the ring of the Mage {Wiz Will++ Int+3} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). Will: It greatly increases your willpower. (40, 21, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (40, 28, D) the +1 mace "Gram" {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (40, 29, D) a box of beasts (41, 1, D) a book of Maledictions (41, 14, D) a staff of air (41, 19, D) a +0 bardiche a +0 chain mail an orc corpse (41, 29, D) a +0 dagger of draining (42, 0, D) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower. Trog disapproves of the use of such an item. (42, 1, D) the Reference Book on Battle Magic Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Fulminant Prism Conjuration/Hexes 4 no Trog disapproves of the use of such an item. (42, 14, D) a staff of earth (42, 15, D) the ring of Muliarep {Fly rN+ rCorr Str-5 Dex+3} [ring of resist corrosion] Str: It affects your strength (-5). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (42, 28, D) a +1 shortbow of freezing (42, 29, D) a manual of Long Blades (43, 14, D) a +1 trident of venom (43, 15, D) a +2 crystal plate armour (43, 28, D) a +2 buckler of cold resistance (43, 29, D) a +0 hand axe of electrocution (44, 28, D) a book of Dangerous Friends (49, 0, D) a +1 vorpal hunting sling (49, 1, D) a tin of tremorstones (2/2) (49, 24, D) a +1 chain mail of fire resistance (49, 36, D) a +2 hunting sling of freezing (49, 37, D) an amulet of the acrobat (49, 40, D) a +0 long sword (unseen) (50, 0, D) a piece from Xom's chessboard (15/15) (50, 12, D) a +4 great sword of draining (50, 13, D) the ring "Ecremous" {*Corrode rF+ rN+ Int+6 Dex+6} [ring of dexterity] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+6). rF: It protects you from fire. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (50, 24, D) a +0 hand axe (50, 25, D) a staff of death (50, 27, D) a +2 bardiche of venom a +0 plate armour (50, 36, D) a +0 war axe (50, 37, D) a +2 dagger of venom (50, 41, D) a +0 scimitar (50, 42, D) a +0 scimitar (51, 0, D) an Everburning Encyclopedia (51, 1, D) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be evoked to radiate toxic energy, with effectiveness depending on Evocations skill. Trog disapproves of the use of such an item. (51, 12, D) a tin of tremorstones (2/2) (51, 13, D) a book of Dreams (51, 16, D) a +3 antimagic war axe (51, 17, D) a +2 hand axe (51, 25, D) an amulet of faith (51, 28, D) a +1 vampiric battleaxe (still there?) the +1 chain mail of Quantum Leap {rElec} (still there?) rElec: It insulates you from electricity. a +0 dagger (still there?) a +2 robe of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) (51, 29, D) a +0 hand axe a +0 plate armour a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (51, 36, D) a staff of death (51, 37, D) a staff of air (51, 40, D) a ring of fire a +0 glaive of venom (51, 41, D) a +4 antimagic war axe a +0 dire flail (51, 42, D) a +7 war axe (52, 0, D) a +0 buckler of reflection (52, 1, D) a +2 ring mail of poison resistance (52, 5, D) a +3 vorpal war axe (52, 12, D) a +1 hand axe of flaming (52, 24, D) a book of Misfortune (52, 25, D) a +2 morningstar of venom (52, 28, D) a +0 hand axe (still there?) a +0 mace (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (52, 37, D) a +1 battleaxe of draining (52, 40, D) a +0 war axe (52, 42, D) a +0 battleaxe a +2 flail of protection (53, 0, D) a lightning rod (3/4) (53, 1, D) a book of the Dragon (53, 12, D) a +3 vampiric lajatang (53, 13, D) a +1 plate armour of willpower (53, 24, D) a staff of poison (53, 25, D) a ring of wizardry (53, 28, D) 5 large rocks (still there?) a cyclops corpse (skeletalised by now) (still there?) (53, 29, D) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) (53, 30, D) a +0 giant spiked club (still there?) an ogre corpse (skeletalised by now) (still there?) (53, 36, D) a condenser vane (54, 0, D) a +2 arbalest of flaming (54, 1, D) a staff of conjuration (54, 3, D) a +3 hand axe of freezing (54, 12, D) the +0 scale mail of Holaach {rPois rC- Will+ SInv} rC: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. Will: It increases your willpower. (54, 13, D) the Catalogue of Congealing Moulding Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Wereblood Transmutation 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Statue Form Transmutation/Earth 6 no e - Ozocubu's Refrigeration Ice 7 no Trog disapproves of the use of such an item. (54, 24, D) a There-And-Back Book (54, 36, D) the +2 leather armour of the Scribe {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (55, 0, D) a staff of cold (55, 12, D) a +2 robe of willpower (55, 13, D) the amulet "Gudifan" {Reflect rElec rF+ SH+5 SInv} [amulet of reflection] It reflects blocked missile attacks. rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. SH: It affects your SH (+5). (55, 24, D) a book of Ice (59, 36, D) a lightning rod (3/4) (59, 37, D) the +1 leather armour of the Wilderness {rN++} rN: It greatly protects you from negative energy. (60, 36, D) the Disquisition on Cloudy Shape Shifting Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Dragon Form Transmutation 7 no d - Necromutation Transmutation/Necromancy 8 no Trog disapproves of the use of such an item. (60, 37, D) a +0 flail of protection (61, 0, D) a tin of tremorstones (2/2) (61, 26, D) a +1 halberd of flaming (61, 36, D) a +4 plate armour of fire resistance (61, 37, D) a staff of fire (61, 40, D) the +14 broad axe of Wondrous Power {vorpal, Fly rN+ Str-3} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). rN: It protects you from negative energy. Fly: It grants you flight. (62, 0, D) the +7 hand axe of the Thirteen Thickets {antimagic, Drain rF++ rCorr Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (62, 1, D) a +2 vorpal falchion (62, 8, D) a staff of poison (62, 16, D) the Handbook of Entrancing Ice Spells Type Level Known a - Hailstorm Conjuration/Ice 4 no b - Metabolic Englaciation Hexes/Ice 5 no c - Ozocubu's Refrigeration Ice 7 no Trog disapproves of the use of such an item. (62, 19, D) 5 large rocks (62, 20, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. a +0 arbalest 19 bolts (62, 26, D) +2 shadow dragon scales (62, 27, D) a staff of conjuration (62, 36, D) a +2 rapier of speed (62, 37, D) a +0 dagger of draining (63, 0, D) the Grimoire of Malediction Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Metabolic Englaciation Hexes/Ice 5 no Trog disapproves of the use of such an item. (63, 8, D) the +3 chain mail of Winter {Rampage rF- rC+ Str+3} Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (63, 11, D) a +2 arbalest of flaming (63, 18, D) a +3 flail of draining a +0 arbalest 11 bolts (63, 19, D) the +0 mace "Qiwnagog" {spect, Fly Int+3 Dex-4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). Fly: It grants you flight. a +0 arbalest 27 bolts 5 large rocks (63, 20, D) a +2 antimagic broad axe (63, 32, D) a +1 hand axe (63, 36, D) a +1 hand axe of flaming (63, 37, D) a +0 hand crossbow of freezing (64, 16, D) a lightning rod (3/4) (64, 19, D) a +0 arbalest 20 bolts (64, 20, D) a staff of poison a +0 arbalest 17 bolts (64, 26, D) a book of Frost (65, 26, D) a +2 vorpal battleaxe (67, 31, D) a +1 mace of venom (67, 32, D) a +0 broad axe of flaming (68, 0, D) a Trismegistus Codex (69, 0, D) the ring of Abstinence {Wiz rCorr} [ring of wizardry] It improves your spell success rate. rCorr: It protects you from acid and corrosion. (70, 8, D) a +1 rapier of speed (70, 9, D) a lightning rod (3/4) (70, 36, D) a +1 quarterstaff of distortion (70, 37, D) a lightning rod (3/4) (70, 41, D) a +4 quarterstaff (71, 11, D) (unseen) (71, 12, D) the +13 war axe of Qyrghep {flame, *Slow rElec rPois Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (71, 16, D) a +6 ring of dexterity (71, 26, D) a +6 ring of intelligence (71, 27, D) a +1 spear of flaming (71, 36, D) a +4 vorpal spear (71, 37, D) a staff of fire (72, 8, D) the Compendium of Moulding and Feathers Spells Type Level Known a - Freezing Cloud Conjuration/Ice/Air 5 no b - Eringya's Noxious Bog Transmutation/Poison 6 no c - Chain Lightning Conjuration/Air 9 no Trog disapproves of the use of such an item. (72, 9, D) a +2 chain mail of cold resistance (72, 16, D) a +2 vorpal flail (72, 17, D) a +2 battleaxe of draining (72, 27, D) the Reference Book on Ice and Poison Spells Type Level Known a - Freeze Ice 1 no b - Frozen Ramparts Ice 3 no c - Spider Form Transmutation/Poison 3 no d - Polar Vortex Ice 9 no Trog disapproves of the use of such an item. (72, 31, D) a +3 war axe of flaming (72, 37, D) a +4 falchion of protection (73, 1, D) a ring of flight an amulet of faith (73, 16, D) a +2 robe of willpower (73, 17, D) a staff of poison (73, 26, D) the +7 halberd of Terra Cotta {elec, Drain rElec rF++ rCorr} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It greatly protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (73, 27, D) the +7 war axe "Hellblazer" {freeze, rC++ Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rC: It greatly protects you from cold. (74, 2, D) a +0 hand axe a +6 flail of protection a +0 robe (75, 1, D) a +0 dagger