Dungeon Crawl Stone Soup version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 11444300500365257451 83 1n5z the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Aug 27, 2021. Slain by an adder (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:45 (1696 turns). 1n5z the Conjurer (Deep Elf Conjurer) Turns: 1696, Time: 00:02:46 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 22% Magic: 2/11 EV: 12 Int: 24 God: Gold: 51 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Missiles e - 14 stones Armour a - a +0 robe (worn) Scrolls f - a scroll of fear {unknown} g - a scroll of teleportation {unknown} i - a scroll of magic mapping {unknown} Potions b - 2 potions of ambrosia c - 3 potions of attraction d - 2 potions of lignification h - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 3.0 Stealth + Level 3.8 Spellcasting + Level 5.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 10% 1 Dazzling Flash Conj/Hex 36% N/A 10% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Alistair's Intoxication Tmut/Pois 2% N/A 95% 5 Invisibility Hex 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Message History The searing ray hits Grinder! Grinder is heavily wounded. The searing ray misses Grinder. The adder hisses angrily. Grinder drinks a potion. Grinder suddenly seems more resistant. The searing ray misses Grinder. You finish channeling your searing ray. Grinder hits you. You writhe in agony. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (heavily wounded, unusually resistant, 78% to hit) The searing ray hits Grinder! Grinder is severely wounded. The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The adder completely misses you. Grinder barely misses you. You can move again. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (severely wounded, unusually resistant, 78% to hit) The searing ray misses Grinder. (Press . to maintain the ray.) The adder bites you. * * * LOW HITPOINT WARNING * * * Grinder gestures at you. You resist with significant effort. The searing ray hits Grinder! Grinder is almost dead. The adder bites you. You die... #.#......# .#=.....# ........# #.......# ######.......# ....#........# .............# ......S@# .....†5.# ......#.# ...>..#.# ..... #.## ..... #..## .... ###..## .......##..### #......<##### You could see Grinder (resistant) and an adder. Vanquished Creatures 5 adders A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:2) 2 goblins (D:1) 3 hobgoblins 3 jackals (D:1) 5 quokkas 2 ball pythons A bat (D:2) 2 frilled lizards (D:1) 2 kobolds (D:1) 4 rats (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 475 | D:1 | Reached skill level 5 in Conjurations 478 | D:1 | Learned a level 2 spell: Searing Ray 1015 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1575 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 1687 | D:3 | Noticed Grinder 1692 | D:3 | Paralysed by Grinder for 3 turns 1696 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_ring, grunt_decor_junction, corexii_leaking_fountain, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_b, minmay_splitting_lines D:2: layout_basic, grunt_ministairs_9 D:3: layout_rooms, nicolae_vehumet_altar_sigil, portal_sewer_entry_a, hellmonk_ecumenical_altar_watching_god, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.7 Stealth | 3 | 3.0 Dodging | | 2.6 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 57 | 8 || 65 Searing Ray | 1 | 3 || 4 Use: Scroll | 3 | || 3 Armor: Robe | | 1 || 1 Dodge: Dodged | 1 | 2 || 3