Dungeon Crawl Stone Soup version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 7817887701500858933 65 1n5z the Magician (level 4, -1/33 HPs) Began as a Djinni Conjurer on Sept 25, 2021. Slain by a water moccasin (2 damage) ... on level 3 of the Dungeon on Sept 27, 2021. The game lasted 00:18:06 (2916 turns). 1n5z the Magician (Djinni Conjurer) Turns: 2916, Time: 00:18:07 Health: -1/33 AC: 2 Str: 6 XL: 4 Next: 34% Gold: 84 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . e - +1 mace (protect) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons e - a +1 mace of protection (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon g - a scroll of magic mapping {unknown} Potions b - a potion of might d - a potion of curing {unknown} f - a potion of mutation {unknown} Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Corona Hex 23% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Gozag Uskayaw Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The water moccasin hisses angrily. You see here 16 gold pieces. The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin bites you. The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channeling your searing ray. The water moccasin misses you. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin closely misses you. The water moccasin bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin closely misses you. Unknown command. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The water moccasin bites you. You die... .+###### # ........ . ≈≈≈≈≈≈.# .# ...≈.###.# ###...### #.≈.....## ....≈.....#?≈......+ ....≈.#._.#.≈.@S..# ...≈.#.....≈.###.# #.≈.#####.≈.# #.≈.......≈.# #.≈≈≈≈≈≈≈≈≈.# #...........# #........#.## #........#..# #........+.... You could see a water moccasin. Vanquished Creatures 2 adders (D:2) 2 worms (D:2) 4 ball pythons 4 bats 3 endoplasms (D:1) 3 giant cockroaches 6 goblins 2 hobgoblins 5 frilled lizards 3 kobolds 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 252 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 584 | D:1 | Reached skill level 1 in Fighting 879 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 879 | D:1 | Learned a level 1 spell: Corona 1648 | D:2 | Found a hide-covered altar of Uskayaw. 2180 | D:2 | Reached skill level 4 in Spellcasting 2180 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/0 2642 | D:3 | Found a shadowy altar of Dithmenos. 2775 | D:3 | Noticed Grinder 2905 | D:3 | Found an opulent altar of Gozag. 2906 | D:3 | Noticed a water moccasin 2915 | D:3 | HP: 1/33 [water moccasin (4)] 2916 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_corners D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_c, basic_altar D:3: layout_basic, mainiacjoe_overflow_brackets, grunt_dithmenos_smoke, uniq_grinder, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.8 Spellcasting | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | 11 | || 11 Cast: Magic Dart | 10 | || 10 Searing Ray | 25 | 10 || 35 Corona | 1 | || 1 Use: Scroll | 3 | || 3 Armor: Robe | 5 | 1 || 6 Dodge: Dodged | 15 | 8 || 23