Dungeon Crawl Stone Soup version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 10660498415515577909 65 1n5z the Conjurer (level 3, 28/28 HPs) Began as a Demigod Conjurer on Sept 29, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:03:17 (2219 turns). 1n5z the Conjurer (Demigod Conjurer) Turns: 2219, Time: 00:03:18 Health: 28/28 AC: 3 Str: 8 XL: 3 Next: 66% Magic: 9/9 EV: 12 Int: 24 God: Gold: 66 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +1 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of enchant armour e - a scroll of noise {unknown} f - a scroll of teleportation {unknown} Potions d - a potion of heal wounds {unknown} Skills: + Level 1.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 17% 2 Spider Form Tmut/Pois 1% N/A 34% 3 Tukima's Dance Hex 2% N/A 34% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Passage of Golubria Tloc N/A N/A 75% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 97% 5 Shadow Creatures Summ N/A N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History The rat is moderately wounded. The rat misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (moderately wounded, 78% to hit) The searing ray hits the rat! You kill the rat! The searing ray misses the rat. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) A rat is nearby! You hit the rat but do no damage. The rat barely misses you. You closely miss the rat. The rat barely misses you. You hit the rat. The rat is moderately wounded. The rat misses you. You hit the rat but do no damage. The rat is moderately wounded. The rat bites you but does no damage. You hit the rat. The rat is severely wounded. The rat closely misses you. You hit the rat. You kill the rat! Things that are here: a rat corpse; a rat corpse A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. You see here a rat corpse. Items here: ††††. A rat comes into view. Things that are here: a rat corpse; a rat corpse; a rat corpse Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....)## #..##.# #....## ##[...# #.....# .####.# #....## #...### #....#####....####### #.......#....r#.†...# ##...####.... #####†# #......##..# #.# ##..#### #@# #.# #..# #†# #.# #..# #.#######.# #..# #.........# #..# ########..# #..# #..## #..# #...# #..#############.#.# #..............<...####### You could see a rat (asleep). Vanquished Creatures 2 worms (D:2) 2 dart slugs 6 ball pythons 2 endoplasms 2 giant cockroaches A goblin (D:1) 3 hobgoblins 2 jackals (D:1) 2 quokkas (D:2) A bat (D:1) 4 frilled lizards (D:1) 11 kobolds 23 rats 61 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 298 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 334 | D:1 | Learned a level 2 spell: Searing Ray 508 | D:1 | Reached skill level 4 in Conjurations 1210 | D:1 | Reached skill level 1 in Fighting 1555 | D:2 | Reached XP level 3. HP: 28/28 MP: 5/8 2219 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, ebering_ecumenical_altar_sacrificial, serial_bayou, serial_bayou_pond_d, serial_bayou_pond_e, serial_bayou_lake_a, serial_bayou_pond_b, serial_bayou_pond_d, serial_bayou_shore_b, hex_intersection, chequers_mini_garden D:2: layout_loops_ring, minmay_rat_hole Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.4 Fighting | 1 | 1.3 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 33 Cast: Magic Dart || 95 Searing Ray || 3 Use: Scroll || 1 Armor: Robe || 14 Dodge: Dodged || 37