Dungeon Crawl Stone Soup version 0.32-a0-522-g3863d58 (webtiles) character file. Game seed: 14235857495353904569 44 1n5z the Apothecary (level 3, -3/19 HPs) Began as a Deep Elf Alchemist on Feb 27, 2024. Slain by a crocodile (4 damage) ... on level 4 of the Dungeon. The game lasted 00:03:26 (365 turns). 1n5z the Apothecary (Deep Elf Alchemist) Turns: 365, Time: 00:03:26 Health: -3/19 AC: 2 Str: 5 XL: 3 Next: 39% Magic: 0/10 EV: 12 Int: 21 God: Gold: 65 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . d - staff of death rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of death (weapon) (You found it on level 4 of the Dungeon) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 2.5 Conjurations * Level 4.0 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 68% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 24% N/A 9% 2 Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 Olgreb's Toxic Radiance Alch 20% N/A 24% 4 Sticky Flame Fire/Alch 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23691 Sewer (visited) Temple: D:4-7 Altars: Qazlal Message History The crocodile is moderately wounded. The crocodile barely misses you. Unknown command. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, very poisoned, 67% to hit) The sting hits the crocodile but does no damage. The crocodile looks even sicker. The crocodile is moderately wounded. The crocodile bites you. Unknown command. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, very poisoned, 67% to hit) The sting hits the crocodile but does no damage. The crocodile looks as sick as possible! The crocodile is moderately wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, extremely poisoned, 67% to hit) The sting hits the crocodile. The crocodile looks as sick as possible! The crocodile is heavily wounded. * * * LOW MAGIC WARNING * * * The crocodile bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Okay, then. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, extremely poisoned, 67% to hit) The sting hits the crocodile. The crocodile looks as sick as possible! The crocodile is severely wounded. * * * LOW MAGIC WARNING * * * The crocodile bites you. You die... .......##.# .......#.######### .......#.# #~#~#~# ......##.#~#~#~#~# .....†.#.##~~#†~## .......###~##~##~# .>.#...#.##~†#~~## ..##.....#~#†#~#l# #.....#.## #†#~#@# .....#######†#####.. .....####.#......... ..##.#.#............ ##..........#....... ##..........#..##... ....###..#....... #. .#....##.#........ ..##.. ..##......## You could see a crocodile (extremely poisoned). Vanquished Creatures An adder (D:4) A river rat (D:4) A ribbon worm (D:3) An orc (D:4) 2 ball pythons (D:3 D:4) A bat (D:2) An endoplasm (D:3) 4 giant cockroaches (D:4) A hobgoblin (D:1) 3 jackals (Sewer) A quokka (D:3) 3 frilled lizards (D:4) A kobold (Sewer) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Deep Elf Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 40 | D:3 | Found a stormy altar of Qazlal. 104 | D:3 | Reached XP level 2. HP: 15/15 MP: 0/8 131 | D:4 | HP: 5/15 [orc/+0 mace (4)] 183 | D:4 | Reached skill level 2 in Conjurations 261 | D:4 | Reached XP level 3. HP: 19/19 MP: 4/9 272 | D:4 | HP: 3/19 [river rat (9)] 274 | D:4 | Reached skill level 4 in Alchemy 285 | D:4 | Found a glowing drain. 289 | Sewer | Entered a sewer 317 | Sewer | HP: 6/19 [jackal (2)] 334 | Sewer | Noticed a crocodile 363 | D:4 | HP: 5/19 [crocodile (8)] 364 | D:4 | HP: 1/19 [crocodile (4)] 365 | D:4 | Slain by a crocodile Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.5 Alchemy | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 4 Punch || 1 Staff || 15 Cast: Sting || 41 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 27 Dodge: Repelled || 1 Dodged || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 385 | 385 | 0 | 0 | 0 | 5 | 77.0 | Dungeon | 308 | 308 | 0 | 0 | 0 | 4 | 77.0 | Sewer | 77 | 77 | 0 | 0 | 0 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 192 daAuts Sewer: 77 daAuts D:3: 77 daAuts D:1: 21 daAuts D:2: 17 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.6 Dungeon | 81.0 | 81.0 | N/A | N/A | 88.9 | 14.0 Sewer | 19.0 | 19.0 | N/A | N/A | 11.1 | 7.0 +-------+-------+-------+-------+-------+----------------------