Dungeon Crawl Stone Soup version 0.32-a0-1326-g795e84f (webtiles) character file. Game seed: 17711552039558246965 30 1n5z the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on June 4, 2024. Slain by a scorpion (1 damage) ... on level 5 of the Dungeon. The game lasted 00:01:52 (274 turns). 1n5z the Magician (Djinni Conjurer) Turns: 274, Time: 00:01:53 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 35% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +3 sling rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... f - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. Inventory: Hand Weapons c - a +3 sling (weapon) (You took it off a goblin on level 2 of the Dungeon) Armour a - a +0 robe (worn) Jewellery f - an amulet of regeneration (around neck) (You found it on level 4 of the Dungeon) Scrolls b - 3 scrolls of blinking e - a scroll of fog {unknown} Potions d - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Summon Small Mammal Summ 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26988 Temple: D:4-7 Altars: Yredelemnul Annotations: D:4 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you. The scorpion stings you! The searing ray hits the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The scorpion barely misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Unknown command. Without enough magic to sustain it, your searing ray dissipates. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ########### ..........# #........# ##........# .........<# #........# #.....@..# ........s.# ###......## #......# ....#.... ..#.##..... . #. #..... # #...... You could see a scorpion. Vanquished Creatures 2 adders (D:2) 2 ball pythons (D:3) An endoplasm (D:3) 2 goblins (D:2 D:3) A hobgoblin (D:2) A quokka (D:3) 3 kobolds (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D:2 | Found a faded altar of an unknown god. 12 | D:2 | Reached XP level 2. HP: 10/21 MP: 0/0 47 | D:2 | Reached skill level 4 in Spellcasting 47 | D:2 | Reached skill level 4 in Conjurations 47 | D:2 | Reached skill level 4 in Hexes 47 | D:2 | Reached skill level 4 in Summonings 47 | D:2 | Reached skill level 4 in Necromancy 47 | D:2 | Reached skill level 4 in Translocations 47 | D:2 | Reached skill level 4 in Fire Magic 47 | D:2 | Reached skill level 4 in Ice Magic 47 | D:2 | Reached skill level 4 in Air Magic 47 | D:2 | Reached skill level 4 in Earth Magic 47 | D:2 | Reached skill level 4 in Alchemy 103 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 103 | D:2 | Learned a level 1 spell: Summon Small Mammal 252 | D:4 | Found a transporter. 252 | D:4 | Identified the +4 halberd "Liwunn" {elec, rPois rCorr | Stlth-} 253 | D:4 | Found a basalt altar of Yredelemnul. 264 | D:5 | Entered Level 5 of the Dungeon 265 | D:5 | Noticed a scorpion 271 | D:5 | HP: 6/25 [scorpion (5)] 273 | D:5 | HP: 1/25 [scorpion (4)] 274 | D:5 | Slain by a scorpion Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Fire: Sling || 8 Cast: Magic Dart || 21 Searing Ray || 2 Use: Scroll || 1 Armour: Robe || 9 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 276 | 276 | 0 | 0 | 0 | 5 | 55.2 | Dungeon | 276 | 276 | 0 | 0 | 0 | 5 | 55.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 120 daAuts D:3: 106 daAuts D:4: 31 daAuts D:5: 10 daAuts D:1: 7 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.6 +-------+-------+-------+-------+-------+----------------------