Dungeon Crawl Stone Soup version 0.32-a0-1326-g795e84f (webtiles) character file. Game seed: 18362107711112128149 753 1n5z the Magician (level 8, -1/50 HPs) Began as a Djinni Conjurer on June 4, 2024. Shot with an arrow by a centaur (5 damage) ... on level 8 of the Dungeon. The game lasted 00:04:41 (842 turns). 1n5z the Magician (Djinni Conjurer) Turns: 842, Time: 00:04:41 Health: -1/50 AC: 2 Str: 6 XL: 8 Next: 6% Gold: 102 EV: 11 Int: 23 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 8 of the Dungeon. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 kite shield (You found it on level 8 of the Dungeon) Scrolls b - a scroll of vulnerability d - a scroll of summoning {unknown} g - a scroll of silence {unknown} Potions e - a potion of heal wounds {unknown} f - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 7.5 Spellcasting * Level 7.5 Conjurations * Level 7.5 Hexes Level 0.0 Charms * Level 7.5 Summonings * Level 7.5 Necromancy * Level 7.5 Translocations Level 0.0 Transmutations * Level 7.5 Fire Magic * Level 7.5 Ice Magic * Level 7.5 Air Magic * Level 7.5 Earth Magic * Level 7.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d53% 4 e - Sting Conj/Alch 100% 1d9 1% 1 f - Static Discharge Conj/Air 86% 3-7/arc 1% 2 g - Frozen Ramparts Ice 86% 1d13 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26832 Temple (1/1) D:6 Zot: 5998 Lair: D:8-11 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have reached level 8! You feel clever. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow barely misses you. Unknown command. Your fulminant prism crackles loudly. Unknown command. Your fulminant prism explodes! Unknown command. Unknown command. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! There is an open door here. Unknown command. Unknown command. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow (severely wounded, 89% to hit) The searing ray hits the centaur but does no damage. The centaur is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur. The centaur is almost dead. The centaur is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... # ##+#####.# #........# #........# #....c.... #@# #.# #.# #># #.# ######### #.# ..##....# #.# ..##....# #.# ..##....# #.# You could see a centaur. Vanquished Creatures A steam dragon (D:6) 2 water moccasins (D:5 D:6) An ice beast (D:8) A phantom (D:6) A scorpion (D:6) A howler monkey (D:5) A bombardier beetle (D:6) 2 jellies (D:5 D:6) An iguana (D:6) 3 adders (D:5 D:6) 2 ufetubi (D:6) A ribbon worm (D:3) A goblin (D:4) 2 ball pythons (D:2 D:4) A kobold (D:4) 21 creatures vanquished. Vanquished Creatures (others) 7 fulminant prisms (D:6 D:8) 7 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:4 | Noticed an angel 151 | D:4 | Found a shimmering altar of Xom. 151 | D:4 | Found a glowing silver altar of Zin. 188 | D:4 | Reached XP level 2. HP: 18/21 MP: 0/0 190 | D:5 | Entered Level 5 of the Dungeon 304 | D:5 | Noticed a howler monkey 312 | D:5 | Reached skill level 4 in Spellcasting 312 | D:5 | Reached skill level 4 in Conjurations 312 | D:5 | Reached skill level 4 in Hexes 312 | D:5 | Reached skill level 4 in Summonings 312 | D:5 | Reached skill level 4 in Necromancy 312 | D:5 | Reached skill level 4 in Translocations 312 | D:5 | Reached skill level 4 in Fire Magic 312 | D:5 | Reached skill level 4 in Ice Magic 312 | D:5 | Reached skill level 4 in Air Magic 312 | D:5 | Reached skill level 4 in Earth Magic 312 | D:5 | Reached skill level 4 in Alchemy 313 | D:5 | Killed a howler monkey 314 | D:5 | Reached XP level 3. HP: 16/25 MP: 0/0 314 | D:5 | Learned a level 1 spell: Sting 314 | D:5 | Reached XP level 4. HP: 19/31 MP: 0/0 331 | D:5 | Noticed a water moccasin 336 | D:5 | HP: 10/31 [water moccasin (7)] 337 | D:5 | HP: 1/31 [water moccasin (8)] 340 | D:5 | Killed a water moccasin 341 | D:5 | Reached skill level 5 in Spellcasting 341 | D:5 | Reached skill level 5 in Conjurations 341 | D:5 | Reached skill level 5 in Hexes 341 | D:5 | Reached skill level 5 in Summonings 341 | D:5 | Reached skill level 5 in Necromancy 341 | D:5 | Reached skill level 5 in Translocations 341 | D:5 | Reached skill level 5 in Fire Magic 341 | D:5 | Reached skill level 5 in Ice Magic 341 | D:5 | Reached skill level 5 in Air Magic 341 | D:5 | Reached skill level 5 in Earth Magic 341 | D:5 | Reached skill level 5 in Alchemy 341 | D:5 | Reached XP level 5. HP: 2/35 MP: 0/0 341 | D:5 | Learned a level 2 spell: Static Discharge 400 | D:6 | Reached XP level 6. HP: 15/40 MP: 0/0 438 | D:6 | Found a staircase to the Ecumenical Temple. 447 | Temple | Entered the Ecumenical Temple 504 | D:6 | Noticed a steam dragon 511 | D:6 | Killed a steam dragon 512 | D:6 | Reached XP level 7. HP: 32/45 MP: 0/0 512 | D:6 | Learned a level 3 spell: Frozen Ramparts 518 | D:6 | Noticed a water moccasin 524 | D:6 | Killed a water moccasin 837 | D:8 | Reached XP level 8. HP: 44/50 MP: 0/0 841 | D:8 | HP: 7/50 [centaur/arrow (13)] 842 | D:8 | Shot with an arrow by a centaur Illustrated notes Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.5 Conjurations | 4 5 6 7 | 7.5 Hexes | 4 5 6 7 | 7.5 Summonings | 4 5 6 7 | 7.5 Necromancy | 4 5 6 7 | 7.5 Translocations | 4 5 6 7 | 7.5 Fire Magic | 4 5 6 7 | 7.5 Ice Magic | 4 5 6 7 | 7.5 Air Magic | 4 5 6 7 | 7.5 Earth Magic | 4 5 6 7 | 7.5 Alchemy | 4 5 6 7 | 7.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 15 | 5 | 8 || 28 Searing Ray | 1 | 6 | 2 || 9 Iskenderun's Myst | | 1 | 2 || 3 Fulminant Prism | | 1 | 6 || 7 Use: Scroll | 1 | | || 1 Potion | | 1 | || 1 Armour: Robe | 3 | 4 | 6 || 13 Dodge: Dodged | 6 | 3 | 6 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 841 | 815 | 26 | 0 | 0 | 9 | 93.4 | Dungeon | 839 | 813 | 26 | 0 | 0 | 8 | 104.9 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 297 daAuts D:8: 166 daAuts D:5: 116 daAuts D:4: 94 daAuts D:3: 86 daAuts D:2: 35 daAuts D:1: 28 daAuts D:7: 14 daAuts Temple: 1 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 119.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 134.5 +-------+-------+-------+-------+-------+----------------------