Dungeon Crawl Stone Soup version 0.32-a0-1328-gc82b5af (webtiles) character file. Game seed: 5398610435843897368 114 1n5z the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on June 5, 2024. Killed by an exploding fulminant prism (15 damage) ... created by the player character ... on level 6 of the Dungeon. The game lasted 00:03:17 (419 turns). 1n5z the Magician (Djinni Conjurer) Turns: 419, Time: 00:03:18 Health: -2/35 AC: 6 Str: 6 XL: 5 Next: 18% Gold: 38 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ b - +0 helmet rElec . f - +2 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) (You found it on level 2 of the Dungeon) f - a +2 cloak (worn) (You found it on level 5 of the Dungeon) Scrolls e - a scroll of identify {unknown} g - a scroll of teleportation {unknown} h - a scroll of immolation {unknown} i - a scroll of blinking {unknown} k - a scroll of summoning {unknown} Potions c - 3 potions of mutation {unknown} d - a potion of lignification {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes Level 0.0 Charms * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations Level 0.0 Transmutations * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 13% 4 e - Sting Conj/Alch 100% 1d9 1% 1 f - Scorch Fire 52% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26850 Temple: D:4-7 Altars: Shops: D:6 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You erupt in a blast of force! The mystic blast hits the hound. The hound is moderately wounded. The hound is knocked back by the mystic blast. You hear a bark! You hear an angry hiss. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. You hit the hound. Your punch misses the hound. The hound is moderately wounded. The hound bites you but does no damage. Your fulminant prism crackles loudly. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound! The hound is almost dead. The hound is knocked back by the mystic blast. The mystic blast hits the ogre. The ogre is moderately wounded. * * * LOW HITPOINT WARNING * * * The ogre misses you. Your fulminant prism explodes! The blast of energy engulfs the hound! The hound is heavily wounded. The blast of energy engulfs the ogre. The ogre is heavily wounded. The blast of energy engulfs you! You die... .............. .... ................ ..... .5.!............# ......................# ...... ...............# .....<#+#.............# . .?..#≈.##............##.# ..#≈≈.###5.............# ..'..hO@'h..........#.. %.###.≈≈#......†....#.. ....##.≈#............#.# ......#+#.............#.# .....[................#.# )......................># .....................)#.## ......................#... #################.#.## You could see an ogre, 2 hounds and a shadow imp. Vanquished Creatures A gnoll bouda (D:5) A jelly (D:5) An iguana (D:6) A gnoll (D:5) A white imp (D:5) 2 orcs (D:5 D:6) 2 ball pythons (D:3 D:4) An endoplasm (D:3) A goblin (D:2) A hobgoblin (D:4) A kobold (D:2) 2 rats (D:2) 15 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:6) 1 creature vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:2 | Noticed Terence 104 | D:3 | Reached XP level 2. HP: 19/21 MP: 0/0 111 | D:5 | Entered Level 5 of the Dungeon 206 | D:5 | Reached skill level 4 in Spellcasting 206 | D:5 | Reached skill level 4 in Conjurations 206 | D:5 | Reached skill level 4 in Hexes 206 | D:5 | Reached skill level 4 in Summonings 206 | D:5 | Reached skill level 4 in Necromancy 206 | D:5 | Reached skill level 4 in Translocations 206 | D:5 | Reached skill level 4 in Fire Magic 206 | D:5 | Reached skill level 4 in Ice Magic 206 | D:5 | Reached skill level 4 in Air Magic 206 | D:5 | Reached skill level 4 in Earth Magic 206 | D:5 | Reached skill level 4 in Alchemy 218 | D:5 | Reached XP level 3. HP: 6/25 MP: 0/0 218 | D:5 | Learned a level 1 spell: Sting 283 | D:5 | Reached XP level 4. HP: 14/31 MP: 0/0 285 | D:5 | HP: 3/31 [gnoll bouda/+0 whip (8)] 397 | D:6 | Reached skill level 5 in Spellcasting 397 | D:6 | Reached skill level 5 in Conjurations 397 | D:6 | Reached skill level 5 in Hexes 397 | D:6 | Reached skill level 5 in Summonings 397 | D:6 | Reached skill level 5 in Necromancy 397 | D:6 | Reached skill level 5 in Translocations 397 | D:6 | Reached skill level 5 in Fire Magic 397 | D:6 | Reached skill level 5 in Ice Magic 397 | D:6 | Reached skill level 5 in Air Magic 397 | D:6 | Reached skill level 5 in Earth Magic 397 | D:6 | Reached skill level 5 in Alchemy 397 | D:6 | Reached XP level 5. HP: 19/35 MP: 0/0 397 | D:6 | Learned a level 2 spell: Scorch 407 | D:6 | Found Uweakhia's Jewellery Shop. 409 | D:6 | Noticed an ogre 419 | D:6 | Killed by an exploding fulminant prism Illustrated notes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Throw: Javelin | | 1 || 1 Cast: Magic Dart | 16 | 8 || 24 Searing Ray | 2 | 2 || 4 Iskenderun's Myst | | 2 || 2 Fulminant Prism | | 1 || 1 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 4 | 4 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 418 | 401 | 17 | 0 | 0 | 6 | 69.7 | Dungeon | 418 | 401 | 17 | 0 | 0 | 6 | 69.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 191 daAuts D:2: 74 daAuts D:4: 60 daAuts D:6: 59 daAuts D:3: 28 daAuts D:1: 4 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.2 +-------+-------+-------+-------+-------+----------------------