Dungeon Crawl Stone Soup version 0.32-a0-1328-gc82b5af (webtiles) character file. Game seed: 6022709462566502112 112 1n5z the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on June 5, 2024. Slain by a phantom (1 damage) ... on level 6 of the Dungeon. The game lasted 00:02:21 (388 turns). 1n5z the Magician (Djinni Conjurer) Turns: 388, Time: 00:02:22 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 16% Gold: 73 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . f - +0 flail rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons f - a +0 flail (weapon) (You took it off a gnoll on level 4 of the Dungeon) Missiles g - a throwing net Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant weapon {unknown} Potions c - a potion of ambrosia {unknown} d - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes Level 0.0 Charms * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations Level 0.0 Transmutations * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 13% 4 e - Sting Conj/Alch 100% 1d9 1% 1 f - Lesser Beckoning Tloc 52% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26983 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Found a stone staircase leading down. Things that are here: a +0 morningstar; an orc corpse There is a stone staircase leading down here. You fly downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading up here. Unknown command. Unknown command. Unknown command. Found a stone staircase leading down. A phantom comes into view. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (71% to hit) The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The phantom hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the phantom. The phantom is moderately damaged. * * * LOW HITPOINT WARNING * * * The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. Unknown command. Unknown command. It was a potion of cancellation. You feel magically purged. The phantom hits you. You die... #. #. # #.. #.#.. ....#### ###....^ #......# #.#§##@## #...§W..# #.#..#..# #........# #.###..>.# .. #.##.# #. #.##.# # #.#..# #.#.## You could see a phantom. Vanquished Creatures A howler monkey (D:5) 3 gnolls (D:4) 3 adders (D:3 D:4) A dart slug (D:1) A ribbon worm (D:3) An orc (D:5) An endoplasm (D:3) A giant cockroach (D:4) 2 goblins (D:2 D:4) 2 hobgoblins (D:1 D:3) 3 rats (D:3) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:3 | Reached XP level 2. HP: 17/21 MP: 0/0 130 | D:3 | Reached skill level 4 in Spellcasting 130 | D:3 | Reached skill level 4 in Conjurations 130 | D:3 | Reached skill level 4 in Hexes 130 | D:3 | Reached skill level 4 in Summonings 130 | D:3 | Reached skill level 4 in Necromancy 130 | D:3 | Reached skill level 4 in Translocations 130 | D:3 | Reached skill level 4 in Fire Magic 130 | D:3 | Reached skill level 4 in Ice Magic 130 | D:3 | Reached skill level 4 in Air Magic 130 | D:3 | Reached skill level 4 in Earth Magic 130 | D:3 | Reached skill level 4 in Alchemy 176 | D:3 | Reached XP level 3. HP: 14/25 MP: 0/0 176 | D:3 | Learned a level 1 spell: Sting 273 | D:4 | HP: 10/25 [gnoll/+0 flail (10)] 274 | D:4 | Reached XP level 4. HP: 12/31 MP: 0/0 290 | D:4 | HP: 6/31 [adder (2)] 341 | D:5 | Entered Level 5 of the Dungeon 347 | D:5 | HP: 8/31 [howler monkey (6)] 349 | D:5 | HP: 3/31 [howler monkey (5)] 351 | D:5 | Reached skill level 5 in Spellcasting 351 | D:5 | Reached skill level 5 in Conjurations 351 | D:5 | Reached skill level 5 in Hexes 351 | D:5 | Reached skill level 5 in Summonings 351 | D:5 | Reached skill level 5 in Necromancy 351 | D:5 | Reached skill level 5 in Translocations 351 | D:5 | Reached skill level 5 in Fire Magic 351 | D:5 | Reached skill level 5 in Ice Magic 351 | D:5 | Reached skill level 5 in Air Magic 351 | D:5 | Reached skill level 5 in Earth Magic 351 | D:5 | Reached skill level 5 in Alchemy 351 | D:5 | Reached XP level 5. HP: 1/35 MP: 0/0 351 | D:5 | Learned a level 2 spell: Lesser Beckoning 385 | D:6 | Noticed a phantom 386 | D:6 | HP: 5/35 [phantom (1)] 387 | D:6 | HP: 1/35 [phantom (4)] 388 | D:6 | Slain by a phantom Illustrated notes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 32 | 10 || 42 Searing Ray | 2 | 3 || 5 Use: Potion | | 1 || 1 Armour: Robe | 2 | 6 || 8 Dodge: Dodged | 6 | 2 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 387 | 387 | 0 | 0 | 0 | 6 | 64.5 | Dungeon | 387 | 387 | 0 | 0 | 0 | 6 | 64.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 123 daAuts D:4: 96 daAuts D:1: 88 daAuts D:2: 32 daAuts D:5: 31 daAuts D:6: 15 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.8 +-------+-------+-------+-------+-------+----------------------