Dungeon Crawl Stone Soup version 0.32-a0-1328-gc82b5af (webtiles) character file. Game seed: 9051499754662428976 10 1n5z the Magician (level 2, 21/21 HPs) Began as a Djinni Conjurer on June 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:11 (253 turns). 1n5z the Magician (Djinni Conjurer) Turns: 253, Time: 00:01:12 Health: 21/21 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 10 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - ring of resist corrosion HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Missiles f - a throwing net Armour a - a +0 robe (worn) Jewellery g - a ring of resist corrosion (left hand) (You found it on level 1 of the Dungeon) Scrolls b - a scroll of identify {unknown} Potions c - a potion of invisibility {unknown} d - a potion of mutation {unknown} e - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes Level 0.0 Charms * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations Level 0.0 Transmutations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5747 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Unknown command. Unknown command. Found a throwing net. You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. You hit the plant but do no damage. The plant is lightly damaged. Unknown command. You hit the plant but do no damage. The plant is lightly damaged. A nearby plant withers and dies. Unknown command. f - a throwing net You hit the plant. The plant begins to die. The plant is lightly damaged. You completely miss the plant. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. Unknown command. You hit the plant but do no damage. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. A nearby plant withers and dies. Found a runed granite ring. g - a ring of resist corrosion g - a ring of resist corrosion (left hand) You see here a hobgoblin corpse. Unknown command. An endoplasm comes into view. A rat comes into view. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ~~≈≈≈≈≈≈≈≈≈≈≈≈P~~~P~P♣.#.#.# ~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣♣##.#.# r~≈≈≈≈≈≈≈≈≈≈)P♣~~~PP~....#.# ~~P~~≈≈≈≈≈~~♣~†~~~♣♣######.# P~~~~~≈≈P≈~~~P~P~♣~........# ~~~~~♣~~~~P~†♣♣♣♣♣♣######### .♣♣♣~♣♣♣♣~~♣♣♣ ♣♣# ## #♣.♣♣♣.♣♣.# #.# ####.........###@# .................# ################## . .... ##.... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) A bat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 104 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 253 | D:1 | Quit the game Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 16 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 252 | 220 | 32 | 0 | 0 | 1 | 252.0 | Dungeon | 252 | 220 | 32 | 0 | 0 | 1 | 252.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 252 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+----------------------