Dungeon Crawl Stone Soup version 0.32-a0-1328-gc82b5af (webtiles) character file. Game seed: 2192443683883772980 15 1n5z the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on June 5, 2024. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:00:53 (118 turns). 1n5z the Magician (Djinni Conjurer) Turns: 118, Time: 00:00:53 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 65% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of noise {unknown} Potions c - a potion of invisibility {unknown} d - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17881 Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of iceblast (lightly wounded, 75% to hit) Okay, then. Unknown command. Unknown command. A hobgoblin comes into view. The hobgoblin shouts! Ijyb attacks as she pursues you! Ijyb hits you with a +0 dagger. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of iceblast (lightly wounded, 75% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Ijyb misses you. Unknown command. Unknown command. Ijyb misses you. A bat comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of iceblast (lightly wounded, 75% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 dagger. You die... Ijyb screams, "Time for next experiment!" ### #.# ..# ###.# ...# . #..# ...###..# #$...g.@# .#.##.bg# .........)..... ............... .#.##B###.##### # #. .# .. .. ##. ## You could see Ijyb, a giant cockroach (wandering), a hobgoblin and a bat. Vanquished Creatures A gnoll (D:1) 2 ball pythons (D:1) An endoplasm (D:2) A bat (D:1) A kobold (D:3) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 57 | D:1 | Reached skill level 4 in Spellcasting 57 | D:1 | Reached skill level 4 in Conjurations 57 | D:1 | Reached skill level 4 in Hexes 57 | D:1 | Reached skill level 4 in Summonings 57 | D:1 | Reached skill level 4 in Necromancy 57 | D:1 | Reached skill level 4 in Translocations 57 | D:1 | Reached skill level 4 in Fire Magic 57 | D:1 | Reached skill level 4 in Ice Magic 57 | D:1 | Reached skill level 4 in Air Magic 57 | D:1 | Reached skill level 4 in Earth Magic 57 | D:1 | Reached skill level 4 in Alchemy 57 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 106 | D:3 | Noticed Ijyb 107 | D:3 | HP: 2/21 [Ijyb/iceblast (13)] 117 | D:3 | HP: 4/21 [Ijyb/+0 dagger (6)] 118 | D:3 | Slain by Ijyb Illustrated notes Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 13 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 117 | 117 | 0 | 0 | 0 | 3 | 39.0 | Dungeon | 117 | 117 | 0 | 0 | 0 | 3 | 39.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 66 daAuts D:2: 36 daAuts D:3: 14 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.3 +-------+-------+-------+-------+-------+----------------------