Dungeon Crawl Stone Soup version 0.32-a0-1329-gbc65bc1 (webtiles) character file. Game seed: 2642745594275313422 51 1n5z the Magician (level 4, -10/31 HPs) Began as a Djinni Conjurer on June 6, 2024. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:42 (268 turns). 1n5z the Magician (Djinni Conjurer) Turns: 268, Time: 00:01:43 Health: -10/31 AC: 3 Str: 6 XL: 4 Next: 7% Gold: 42 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-11 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) (You found it on level 2 of the Dungeon) Scrolls b - a scroll of vulnerability {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes Level 0.0 Charms * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations Level 0.0 Transmutations * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 2% 2 c - Fulminant Prism Conj/Alch 17% 3d10 17% 4 d - Iskenderun's Mystic Conj/Tloc 35% 2d8 (+2d4 17% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17731 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Unknown command. Unknown command. The searing ray hits the orc priest but does no damage. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the orc priest. The orc priest is lightly wounded. * * * LOW HITPOINT WARNING * * * You hear a shout! An orc comes into view. It is wielding a +0 dagger. The searing ray hits the orc priest. The orc priest is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 78% to hit) The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of brilliance. You feel clever all of a sudden. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ########## #........# #.######.# #.# #.# #.# #.# ##.## #.# ########.).#####.# .........#.....#)# ########...###.#@# ##.## #o# #.# #o# #.# #.# #.# ?.# #.. #.# ### .## # You could see an orc priest and an orc. Vanquished Creatures A sleepcap (D:3) 4 orcs (D:3) 2 bats (D:2) 3 endoplasms (D:1 D:3) 2 goblins (D:1) 3 hobgoblins (D:1) A frilled lizard (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 64 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 113 | D:1 | You are sucked into a shaft and drop 1 floor! 125 | D:2 | Reached skill level 4 in Spellcasting 125 | D:2 | Reached skill level 4 in Conjurations 125 | D:2 | Reached skill level 4 in Hexes 125 | D:2 | Reached skill level 4 in Summonings 125 | D:2 | Reached skill level 4 in Necromancy 125 | D:2 | Reached skill level 4 in Translocations 125 | D:2 | Reached skill level 4 in Fire Magic 125 | D:2 | Reached skill level 4 in Ice Magic 125 | D:2 | Reached skill level 4 in Air Magic 125 | D:2 | Reached skill level 4 in Earth Magic 125 | D:2 | Reached skill level 4 in Alchemy 254 | D:3 | Reached XP level 3. HP: 20/25 MP: 0/0 254 | D:3 | Learned a level 1 spell: Summon Small Mammal 261 | D:3 | Reached XP level 4. HP: 15/31 MP: 0/0 266 | D:3 | HP: 6/31 [orc priest/+0 club (5)] 267 | D:3 | HP: 1/31 [orc priest/+0 club (3)] 268 | D:3 | Killed from afar by an orc priest Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 31 | || 31 Searing Ray | 2 | 2 || 4 Use: Potion | | 1 || 1 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 267 | 267 | 0 | 0 | 0 | 3 | 89.0 | Dungeon | 267 | 267 | 0 | 0 | 0 | 3 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 113 daAuts D:2: 92 daAuts D:3: 61 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.7 +-------+-------+-------+-------+-------+----------------------