Dungeon Crawl Stone Soup version 0.32-a0-1329-gbc65bc1 (webtiles) character file. Game seed: 12992432067783068312 4 1n5z the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on June 6, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:15 (201 turns). 1n5z the Magician (Djinni Conjurer) Turns: 201, Time: 00:01:15 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of silence {unknown} Potions c - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5799 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. Found a scroll labelled EXAIFEBBENK. There is an open door here. Unknown command. b - a scroll labelled EXAIFEBBENK Found a moonstone ring. A frilled lizard comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Unknown command. Unknown command. Found a sapphire potion. You see here a ring of magical power. Autopickup is now off. You see here a sapphire potion. Autopickup is now on. c - a sapphire potion Unknown command. Unknown command. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. There is an open door here. Found a sling. You see here a rat corpse. You see here a rat corpse. You see here a rat corpse. You see here a rat corpse. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.## ##.......## #.### ##.....## #.# ##....# #.# ##'#..# #. #.##.### #. #.##...# #. ####......# #.########..#......# #..@........'......# #####....#<.######## #.####..'†### # #.# ####...#### #.#### ##†..##. #....# ##†.### ###### ##...# #...(# #....# There were no monsters in sight! Vanquished Creatures A frilled lizard (D:1) 5 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:1 | Quit the game Illustrated notes Action || total ---------------------------++------- Cast: Magic Dart || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 201 | 167 | 34 | 0 | 0 | 1 | 201.0 | Dungeon | 201 | 167 | 34 | 0 | 0 | 1 | 201.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 201 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------