Dungeon Crawl Stone Soup version 0.32-a0-1355-g7c0229b (webtiles) character file. Game seed: 14871717570718887865 19 1n5z the Magician (level 2, -15/21 HPs) Began as a Djinni Conjurer on June 8, 2024. Demolished by an ogre ... wielding a +0 giant club (17 damage) ... on level 4 of the Dungeon. The game lasted 00:02:35 (289 turns). 1n5z the Magician (Djinni Conjurer) Turns: 289, Time: 00:02:36 Health: -15/21 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 16 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +2 hand axe (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-16 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +2 hand axe of electrocution (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} d - a scroll of enchant armour {unknown} f - a scroll of amnesia {unknown} Potions e - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23708 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. An ogre comes into view. It is wielding a +0 giant club. Unknown command. The ogre shouts! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the ogre. The ogre is moderately wounded. Unknown command. Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You hit the ogre. The ogre is severely wounded. Unknown command. Unknown command. You barely miss the ogre. The ogre is severely wounded. The ogre barely misses you. Unknown command. Unknown command. Unknown command. You hit the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ..... ... ... ##.## ...# ##..# #...# #<.@# ###O# #............. #####..#...... ...#.##### ##..# # #..# #..# #..# You could see an ogre. Vanquished Creatures A ribbon worm (D:2) 2 ball pythons (D:1 D:2) 3 bats (D:2 D:3) A hobgoblin (D:3) 4 jackals (D:3) A frilled lizard (D:1) 2 kobolds (D:2 D:3) 2 rats (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:2 | Reached XP level 2. HP: 14/21 MP: 0/0 251 | D:3 | Reached skill level 4 in Spellcasting 251 | D:3 | Reached skill level 4 in Conjurations 251 | D:3 | Reached skill level 4 in Hexes 251 | D:3 | Reached skill level 4 in Summonings 251 | D:3 | Reached skill level 4 in Necromancy 251 | D:3 | Reached skill level 4 in Translocations 251 | D:3 | Reached skill level 4 in Fire Magic 251 | D:3 | Reached skill level 4 in Ice Magic 251 | D:3 | Reached skill level 4 in Air Magic 251 | D:3 | Reached skill level 4 in Earth Magic 251 | D:3 | Reached skill level 4 in Alchemy 282 | D:4 | Noticed an ogre 286 | D:4 | HP: 1/21 [ogre/+0 giant club (14)] 289 | D:4 | Demolished by an ogre Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Hand axe || 11 Cast: Magic Dart || 22 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 290 | 290 | 0 | 0 | 0 | 4 | 72.5 | Dungeon | 290 | 290 | 0 | 0 | 0 | 4 | 72.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 211 daAuts D:3: 46 daAuts D:1: 23 daAuts D:4: 9 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------