Dungeon Crawl Stone Soup version 0.24-a0-788-g2b66604 (webtiles) character file. Game seed: 5099825948591077688, levelgen mode: deterministic 46 2tousent the Poker (level 3, -1/27 HPs) Began as a Merfolk Gladiator on Oct 9, 2019. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:11 (897 turns). 2tousent the Poker (Merfolk Gladiator) Turns: 897, Time: 00:03:11 Health: -1/27 AC: 4 Str: 14 XL: 3 Next: 68% Magic: 3/3 EV: 13 Int: 7 God: Gold: 39 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: heavily drained A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery j - an uncursed amulet of harm Scrolls h - a scroll of amnesia {unknown} i - a scroll of identify {unknown} k - a scroll of blinking {unknown} l - 3 scrolls of remove curse {unknown} Potions e - a potion of magic {unknown} Comestibles f - 2 rations Skills: - Level 2.1(0.7) Fighting * Level 6.3(4.7) Polearms * Level 2.3(0.9) Throwing - Level 4.0(2.5) Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence D:2 Sigmund Message History Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail. You hit Terence. Terence is severely wounded. Terence hits you with a +0 flail. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. You hit Terence. Terence is almost dead. Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail. You die... ######.# #.# #.#.# .......# #.########.#.# ######.# #............# #.# #..###.#.....# #.########..###.#.###.# ########................##.# #.#.# #####.###.###.#..##.# #'#†# ####...##†# #.#..##.# #.#.####....#.##@# #..>....# .....'.#.##...##@#####..##### #.#.####.#######............# #'#†# #.# #######..###.# #.#.# #.# #.)###.# ########.# #...##.# #..###############..##.# #......#...............# ##.###.#.########.#.#### You could see Terence. Vanquished Creatures An ooze (D:1) A dart slug (D:1) 2 leopard geckos (D:1) A bat (D:1) 4 giant cockroaches (D:1) 7 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 6 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 2tousent the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 40 | D:1 | Reached skill level 5 in Polearms 53 | D:1 | Reached XP level 2. HP: 20/22 MP: 2/2 228 | D:1 | Reached XP level 3. HP: 22/27 MP: 3/3 374 | D:1 | Reached skill level 6 in Polearms 832 | D:2 | Noticed Sigmund 868 | D:2 | Noticed Terence 897 | D:1 | Slain by Terence Levels and vault maps discovered: D:1: onia_arrival_larder, layout_loops_ring D:2: layout_rooms, led_sif_pool, minmay_shallow_snake_nest, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 | 6.3 Fighting | | 2.1 Throwing | | 2.3 Dodging | | 4.0 Action || total -------------------------++------- Melee: Trident || 101 Stab: Sleeping || 4 Armor: Leather armour || 25 Dodge: Dodged || 44 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 54 | 13 | 19.4 | 24 | 9 | 27.3 +---------+---------+-------+---------+---------+------- D:1 | 53 | 13 | 19.7 | 23 | 9 | 28.1 D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------