333guts333 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, -12, D:1) a +0 leather armour (11, 6, D:1) a +0 ring mail (29, -14, D:1) a +0 short sword (30, -4, D:1) 6 stones (31, -14, D:1) a +0 whip (37, -7, D:1) a +0 dagger 3 stones (37, -4, D:1) a +0 dagger (51, -12, D:1) a +0 club Level 2 of the Dungeon (2, -2, D:2) a +0 leather armour (7, -15, D:2) a +0 long sword (10, 0, D:2) a +0 dagger (16, -26, D:2) a +0 dagger (17, -26, D:2) a +0 dagger (20, -31, D:2) a +0 leather armour (20, -24, D:2) a +0 dagger a +0 robe (22, -23, D:2) a +0 trident a +0 leather armour (25, 12, D:2) a +0 club (46, -3, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Noranar's Antique Armour Shop a +0 ring mail (120 gold) a +1 plate armour of fire resistance (1050 gold) a +2 barding (1050 gold) a +2 robe of cold resistance (531 gold) a +2 leather armour of cold resistance (570 gold) the +1 pair of gloves "Qekeuc" {rPois SInv Stlth+} (831 gold) rPois: It protects you from poison. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 ring mail (120 gold) a +0 robe (21 gold) a +0 scale mail (120 gold) a +0 helmet (135 gold) (0, 0, D:3) a +0 whip (3, 13, D:3) a +0 dagger (6, -12, D:3) a +0 dagger a +0 robe (10, -10, D:3) 4 stones a +0 short sword (11, -10, D:3) a +0 leather armour a +0 falchion (16, 21, D:3) a +0 whip (22, 21, D:3) 4 stones (30, 20, D:3) 8 stones (32, 17, D:3) a Young Poisoner's Handbook (35, 24, D:3) a +0 club (40, 5, D:3) a +0 flail (45, 10, D:3) a +0 ring mail (48, -2, D:3) a +0 dagger of draining Level 4 of the Dungeon (0, 0, D:4) the +4 dagger of the Kidney {holy, Fly Will- Str+3 Dex+9} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+3). Dex: It affects your dexterity (+9). Fly: It grants you flight. Will: It decreases your willpower. (1, -3, D:4) a +0 war axe (8, -47, D:4) a scroll of noise (8, -31, D:4) a +0 dagger (10, -34, D:4) 2 stones (10, 9, D:4) a +0 mace (14, 13, D:4) a +0 morningstar (19, -24, D:4) 3 stones (19, -17, D:4) a +0 short sword (26, 11, D:4) a +0 giant spiked club (31, 6, D:4) a +0 dagger (32, -16, D:4) a staff of poison (48, -38, D:4) a +0 long sword (58, -34, D:4) 2 stones a +0 whip (60, -46, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a quokka skeleton (4, -4, D:5) a quokka skeleton (17, 15, D:5) a water moccasin corpse (17, 16, D:5) a +1 rapier of venom (still there?) a +0 leather armour (still there?) a potion of lignification (still there?) a scroll of identify (still there?) 10 gold pieces (still there?) (22, 4, D:5) a +0 hand axe (27, 23, D:5) a potion of might (35, 15, D:5) a wand of paralysis (5)