333guts333 the Dungeon (1, 4, D) a scroll of butterflies (2, 4, D) 10 stones (4, 10, D) a +0 short sword a +0 scale mail (4, 22, D) a +0 giant club (5, 4, D) a +2 mace a +2 hand axe (5, 10, D) a +0 dagger a +0 ring mail (6, 4, D) a +0 long sword a +2 dagger (6, 7, D) a +0 short sword 3 stones (6, 9, D) a +0 dagger a +0 chain mail (6, 10, D) a +0 club a +0 chain mail (7, 4, D) a +2 quarterstaff a +2 trident (8, 8, D) a +3 scale mail (8, 9, D) a +0 quarterstaff of protection (8, 10, D) a +2 falchion (8, 11, D) a +2 heavy hand axe (8, 20, D) a +5 flail a +0 robe a +0 battleaxe a +0 robe a +0 dire flail a +0 robe (8, 22, D) 4 large rocks (9, 8, D) a +0 leather armour (9, 9, D) a +0 heavy trident (unseen) (9, 10, D) a +2 dagger of electrocution (unseen) (9, 11, D) a +1 mace of protection (10, 6, D) a +0 club (12, 20, D) a +0 short sword (15, 9, D) a +0 rapier (17, 20, D) a +4 chain mail (17, 21, D) a +2 rapier of draining (17, 22, D) a +2 halberd of venom (unseen) (17, 23, D) a +2 heavy morningstar (unseen) (18, 19, D) a +4 scale mail (unseen) (18, 20, D) a +3 chain mail (18, 21, D) a +4 quarterstaff of speed (18, 22, D) a +0 long sword of holy wrath (18, 23, D) a +1 heavy broad axe (unseen) (21, 15, D) a +0 dagger a +0 robe (21, 16, D) a +0 halberd a +0 chain mail a +0 giant spiked club (21, 17, D) a +0 short sword a +0 chain mail (21, 18, D) a +0 long sword of freezing a +0 leather armour (21, 19, D) a +0 hand axe a +0 ring mail (22, 14, D) a +0 giant club a +0 giant club (22, 16, D) a +0 trident a +0 plate armour (22, 17, D) +0 acid dragon scales (22, 18, D) a +0 mace a +0 ring mail (28, 20, D) a +0 flail (29, 13, D) a blink frog skeleton (29, 14, D) a blink frog skeleton a blink frog skeleton (29, 21, D) 3 javelins (30, 23, D) a lindwurm corpse (34, 13, D) a +0 dagger (36, 19, D) a +0 short sword a +0 robe a +0 buckler a +0 war axe a +0 plate armour (38, 18, D) a +0 rapier (still there?) a +0 robe (still there?) the +1 robe "Baol" {-Tele Harm Dex+7 Archmagi} (still there?) Dex: It affects your dexterity (+7). -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. (39, 17, D) a +0 short sword an elephant corpse (40, 16, D) a +0 hand axe an orc corpse (40, 17, D) a +0 whip a +0 dagger a +0 robe an orc corpse an orc corpse (41, 17, D) a +0 trident a +0 leather armour an orc corpse (44, 16, D) 4 javelins