333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 7, D) a +6 ring of strength a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +2 vampiric falchion (unseen) (50, 37, D) a +1 dagger of venom (unseen) (51, 37, D) a wand of acid (4) (52, 37, D) a ring of ice (53, 37, D) the staff of death "Xizural" {rPois rN+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (57, 40, D) a +0 trident a +2 chain mail of fire resistance a merfolk corpse (60, 36, D) a +0 leather armour (60, 37, D) the staff of conjuration "Nuk Bej" {+Blink rPois rN+ Stlth+} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN: It protects you from negative energy. +Blink: It lets you blink. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (60, 42, D) a water nymph corpse (61, 26, D) the staff of death "Vaubrov" {*Slow rElec rPois rN+ MP+9 Stlth-} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (61, 31, D) a +0 long sword (61, 37, D) an amulet of the acrobat an amulet of reflection a +5 ring of evasion a +6 ring of strength the +2 robe "Ecagiono" {Dex+3} Dex: It affects your dexterity (+3). (61, 41, D) a +0 trident of freezing a +0 robe a +0 trident a merfolk corpse a merfolk corpse (61, 42, D) a +3 trident of protection a +0 leather armour a +7 trident of flaming a +0 robe a +0 rapier a +0 robe of willpower a merfolk corpse (62, 0, D) a +0 heavy mace (62, 1, D) a +0 dagger a +0 robe (62, 2, D) a +0 mace a +0 chain mail (62, 4, D) a +0 dagger a +0 robe (62, 8, D) a +1 heavy scimitar (62, 9, D) the staff of death "Xyrruhem" {rC+ rN+ Str+2 Dex-5} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). Dex: It affects your dexterity (-5). rC: It protects you from cold. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (62, 16, D) the +7 rapier "Omnodwoe" {freeze, rF+ MP+9 Stlth-} rF: It protects you from fire. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. (62, 26, D) a staff of earth (62, 37, D) a +7 spear of venom (63, 1, D) a +0 hand axe (63, 8, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN: It protects you from negative energy. (63, 16, D) a +1 buckler of positive energy (63, 17, D) an amulet of faith a +0 robe (63, 19, D) a +4 scimitar of flaming (63, 20, D) a +4 scimitar of flaming (63, 31, D) a +1 war axe of electrocution (63, 36, D) a +0 trident (64, 17, D) a staff of conjuration (unseen) (64, 26, D) a ring of ice the ring of Qoemic {rN+ AC+4} [ring of protection] AC: It affects your AC (+4). rN: It protects you from negative energy. a +6 ring of dexterity (64, 31, D) a +0 shortbow a +0 long sword (64, 32, D) a +0 short sword a +0 leather armour (65, 26, D) a +1 spectral lajatang (65, 31, D) a +0 shortbow a +0 dagger a +0 leather armour a +3 dagger a +0 rapier (65, 40, D) a +1 quarterstaff of speed (70, 8, D) a +0 heavy long sword (70, 9, D) a +2 battleaxe of electrocution (70, 11, D) a +0 trident (70, 31, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 dagger (71, 7, D) a +0 trident a boomerang (71, 8, D) a +3 dire flail of draining (71, 10, D) a +0 trident a boomerang (71, 11, D) a +0 trident 2 boomerangs a +0 trident (71, 37, D) a +0 hand axe of flaming (unseen) (72, 8, D) a +1 heavy halberd (72, 17, D) a +0 war axe of electrocution (72, 26, D) a +0 halberd of venom (72, 31, D) a +0 shortbow a +0 scimitar (72, 36, D) a +1 morningstar of holy wrath (72, 37, D) a +3 ring mail of poison resistance (unseen) (73, 1, D) a +3 vampiric dagger (unseen) (73, 17, D) a +6 ring of intelligence (73, 37, D) a +2 short sword of speed (unseen) (74, 31, D) a +0 long sword