333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 1, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (49, 37, D) an amulet of the acrobat (49, 43, D) a +0 robe (50, 37, D) the Precepts of the Incendiary Boggart Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Sticky Flame Conjuration/Fire 4 (unseen) (50, 42, D) a +0 robe (51, 37, D) the ring of Noymith {*Slow rPois rC+ Int+5} [ring of protection from cold] Int: It affects your intelligence (+5). rC: It protects you from cold. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (unseen) (52, 37, D) a +5 battleaxe of electrocution (unseen) (53, 37, D) the +4 rapier of Dried Tears {drain, *Corrode rC+ Int+2 Stlth+} Int: It affects your intelligence (+2). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (unseen) (59, 37, D) a staff of poison (60, 37, D) a +5 sling (60, 38, D) a death drake corpse (60, 42, D) a hydra corpse (61, 0, D) a +1 leather armour of positive energy (61, 1, D) a +0 dagger a +0 robe (61, 16, D) a +0 demon whip of flaming (unseen) (61, 18, D) a +0 shortbow (61, 26, D) a staff of conjuration (unseen) (61, 40, D) a death drake corpse (62, 1, D) a +1 ring mail of fire resistance (62, 2, D) a +0 short sword (62, 3, D) a +0 whip (62, 8, D) a +6 ring of strength (62, 9, D) a +6 vampiric hand axe (62, 11, D) a +0 dagger a +0 robe (62, 20, D) a +0 shortbow (62, 26, D) a staff of conjuration (62, 27, D) a staff of earth (62, 36, D) a staff of fire (unseen) (63, 1, D) a +0 flail (63, 8, D) a +1 chain mail of fire resistance (63, 17, D) a +3 shortbow of freezing (63, 20, D) a +0 shortbow (63, 26, D) a +6 arbalest of freezing (63, 36, D) a staff of air (unseen) (63, 37, D) a +2 mace of protection (unseen) (63, 40, D) a death drake corpse (64, 16, D) the +11 broad axe "Iphafih" {chaos, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (64, 21, D) a +0 arbalest (64, 22, D) a +2 heavy arbalest (64, 26, D) a +2 halberd of flaming (unseen) (64, 27, D) an amulet of faith a scarf of harm (65, 21, D) 5 large rocks a +0 shortbow (65, 26, D) the +0 hand crossbow of Infinite Pain {drain, rPois} rPois: It protects you from poison. (unseen) (67, 0, D) the +3 war axe of Aqekhiast {antimagic, *Corrode Str+5 Dex+3 SInv} Str: It affects your strength (+5). Dex: It affects your dexterity (+3). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (68, 0, D) a +4 antimagic lajatang (70, 9, D) a +6 ring of strength (70, 21, D) a +0 trident (70, 36, D) a +5 vampiric hand axe (unseen) (70, 39, D) a river rat corpse (skeletalised by now) (71, 17, D) the +3 battleaxe "Bintoikh" {flame, Fragile rPois Dex+8} Dex: It affects your dexterity (+8). rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (71, 20, D) a +0 trident 2 boomerangs (71, 21, D) a +0 shortbow a +0 trident (71, 26, D) the +0 hat "Kolutolomo" {-Cast +Inv rPois Str+2} Str: It affects your strength (+2). rPois: It protects you from poison. +Inv: It lets you turn invisible. -Cast: It prevents spellcasting. (71, 31, D) a +0 club a +0 robe (71, 37, D) a +0 plate armour of willpower (71, 39, D) a yak corpse (skeletalised by now) (71, 40, D) a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a yak corpse (skeletalised by now) (71, 41, D) a jackal corpse (skeletalised by now) (72, 8, D) a staff of poison (unseen) (72, 9, D) a +6 ring of strength (72, 16, D) a +2 chain mail of willpower (72, 17, D) a +3 falchion of electrocution (72, 27, D) a +3 dire flail of holy wrath a +0 robe a +4 battleaxe of freezing (72, 29, D) a +0 short sword a +0 leather armour (72, 30, D) a +0 scythe a +0 robe a +2 quarterstaff of chaos a +0 cloak (72, 36, D) a staff of conjuration (unseen) (73, 28, D) a +0 dagger a +0 robe (73, 37, D) the +3 shortbow of Ebau {speed, rF+} rF: It protects you from fire. (73, 40, D) a bullfrog corpse (skeletalised by now)