333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 ring mail of fire resistance (unseen) (61, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 8, D) the +5 sling of the Tooth {speed, rC+ Will- Str+6} Str: It affects your strength (+6). rC: It protects you from cold. Will: It decreases your willpower. (unseen) (61, 11, D) 5 large rocks a +0 giant club a +0 giant club (62, 0, D) a staff of fire (62, 1, D) a +2 leather armour of fire resistance (62, 2, D) a +0 shortbow a +0 shortbow a centaur corpse (skeletalised by now) (62, 8, D) a +2 leather armour of poison resistance (62, 9, D) a +6 ring of strength a +4 ring of protection (62, 11, D) a troll corpse (63, 0, D) the staff of death "Woatuv" {rN+ Will+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN: It protects you from negative energy. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (63, 2, D) a +0 shortbow (63, 11, D) a +0 giant club a +0 giant club (67, 0, D) a +1 chain mail of fire resistance (68, 0, D) a staff of fire (70, 9, D) a +2 shortbow of freezing (unseen) (71, 16, D) a +3 vampiric war axe (unseen) (71, 17, D) the staff of cold "Nynairy" {rC+ Str+5 Stlth-} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). rC: It protects you from cold. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 9, D) the +4 morningstar "Spider's Doom" {elec, rPois} rPois: It protects you from poison. (72, 16, D) a wand of mindburst (8) (72, 17, D) a +1 heavy scimitar (unseen) (73, 1, D) a staff of earth (unseen) (73, 2, D) a +0 trident (73, 16, D) a staff of conjuration (unseen) (73, 17, D) the +9 great sword "Wameran" {pain, Dex+3} Dex: It affects your dexterity (+3). (unseen) (74, 2, D) a +0 trident