333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 2, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 war axe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 vampiric short sword (unseen) (49, 37, D) a +1 heavy hand axe (unseen) (50, 25, D) an amulet of guardian spirit (50, 32, D) a +3 heavy great sword (still there?) a +0 plate armour (still there?) 4 scrolls of enchant armour (still there?) (50, 37, D) a staff of conjuration (unseen) (50, 40, D) a +0 long sword a +4 antimagic sling (51, 25, D) a staff of earth (unseen) (51, 31, D) a caustic shrike corpse (51, 37, D) the +1 ring mail "Poup" {+Inv rF+ Str+4} Str: It affects your strength (+4). rF: It protects you from fire. +Inv: It lets you turn invisible. (51, 40, D) a +0 halberd a +0 robe a naga corpse (51, 41, D) a +0 flail (52, 25, D) an amulet of guardian spirit (52, 31, D) a +3 great sword of draining (still there?) a +0 chain mail (still there?) (52, 36, D) a staff of death (52, 37, D) a +2 battleaxe of flaming (unseen) (52, 40, D) a +0 mace a naga corpse (52, 41, D) an adder corpse an adder corpse (53, 25, D) the amulet "Dovvia" {Acrobat rCorr} [amulet of the acrobat] It increases your evasion while moving and waiting. rCorr: It protects you from acid and corrosion. (unseen) (53, 37, D) a +1 rapier of protection (unseen) (54, 25, D) a wand of digging (5) (59, 36, D) a +1 chain mail of cold resistance (unseen) (59, 41, D) a +0 glaive a +0 plate armour (60, 41, D) a +1 vampiric rapier a +0 robe (61, 8, D) the +1 chain mail "Jiowoimi" {Will+ Int+2} Int: It affects your intelligence (+2). Will: It increases your willpower. (61, 16, D) a +2 plate armour of willpower (unseen) (61, 26, D) a +3 broad axe of flaming (unseen) (61, 37, D) a staff of death (61, 41, D) a +0 trident (still there?) the +1 robe of Whack-A-Mole {-Cast Slay+5} (still there?) Slay: It affects your accuracy & damage with ranged weapons and melee (+5). -Cast: It prevents spellcasting. (61, 42, D) a +0 robe a +0 long sword a +0 chain mail (62, 1, D) a +0 rapier of flaming (unseen) (62, 16, D) a +3 leather armour of fire resistance (unseen) (62, 26, D) the +2 sling of the Forsaken Invaders {antimagic, rElec} rElec: It insulates you from electricity. (unseen) (62, 27, D) the +7 captain's cutlass {speed, disarm} (unseen) (62, 30, D) a +0 arbalest (62, 31, D) a +0 long sword a +0 plate armour (63, 8, D) a staff of conjuration (unseen) (63, 17, D) a +5 long sword of electrocution (unseen) (63, 26, D) a staff of poison (63, 27, D) a +5 whip of electrocution (unseen) (63, 30, D) a +0 flail a +0 ring mail a +0 morningstar a +0 leather armour (64, 16, D) the +1 broad axe of Abomination {venom, Will+ Dex+3} Dex: It affects your dexterity (+3). Will: It increases your willpower. (64, 17, D) a +4 rapier of venom (unseen) (64, 26, D) a staff of earth (64, 27, D) a staff of earth (64, 30, D) a +3 long sword a +0 plate armour (64, 32, D) a +1 long sword of holy wrath (still there?) a +0 plate armour of cold resistance (still there?) (65, 31, D) a +0 arbalest (67, 0, D) a +1 short sword of freezing (unseen) (68, 0, D) a +3 plate armour of fire resistance (69, 36, D) a staff of conjuration (unseen) (69, 39, D) a water moccasin corpse (skeletalised by now) (70, 8, D) a +0 battleaxe of electrocution (unseen) (70, 9, D) a +1 lajatang of electrocution (unseen) (70, 36, D) a staff of death (unseen) (70, 37, D) the +2 buckler "Duacs" {Contam Rampage rC+++ Will-} rC: It renders you almost immune to cold. Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. (71, 8, D) a condenser vane (71, 16, D) a +2 dire flail of protection (unseen) (71, 26, D) a +6 ring of intelligence a ring of positive energy an amulet of magic regeneration (71, 27, D) the +0 robe of Yredelemnul's Pride {Dex+4} Dex: It affects your dexterity (+4). (71, 29, D) a +0 trident a +0 plate armour (71, 30, D) a +0 dagger a +0 robe (71, 37, D) the +4 trident of Disintegration {holy, rC+ rCorr Dex-3 SInv} Dex: It affects your dexterity (-3). rC: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (71, 40, D) a black mamba corpse (skeletalised by now) (72, 8, D) a +0 flail of protection (unseen) (72, 16, D) a +2 falchion of holy wrath (72, 17, D) the +5 great sword "Thing" {elec, +Blink Str+4 Stlth+} Str: It affects your strength (+4). +Blink: It lets you blink. Stlth: It makes you more stealthy. (72, 26, D) the +7 chain mail of Aqupsaej {rC+ Str+5} Str: It affects your strength (+5). rC: It protects you from cold. (72, 30, D) a +0 whip a +0 leather armour a +0 whip a +0 scimitar a +0 plate armour (72, 36, D) a ball python corpse (skeletalised by now) (72, 40, D) an adder corpse (skeletalised by now) (73, 1, D) a box of beasts (73, 30, D) a +0 long sword a +0 chain mail (73, 37, D) the +6 falchion of Sixab {freeze, *Noise rF++} rF: It greatly protects you from fire. *Noise: It may make noises in combat. (75, 1, D) a +4 rapier of venom (unseen)