333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 2, D) the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. a +0 buckler a +0 scale mail a +0 war axe (49, 24, D) a +2 chain mail of fire resistance (unseen) (49, 36, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (50, 24, D) the +1 scale mail of Perfidy {Int+4} Int: It affects your intelligence (+4). (unseen) (50, 25, D) a +2 short sword of speed (unseen) (51, 24, D) a +0 short sword (51, 25, D) a wand of paralysis (3) (51, 36, D) a +1 morningstar of holy wrath (51, 37, D) a +1 dagger of flaming (unseen) (51, 41, D) a +2 demon whip of pain (unseen) (52, 24, D) a +2 morningstar of venom (unseen) (52, 25, D) a wand of mindburst (6) (52, 37, D) a +3 leather armour of cold resistance (unseen) (53, 24, D) a +1 heavy spear (unseen) (53, 25, D) an amulet of regeneration (53, 36, D) a +6 ring of strength a +2 robe (53, 37, D) a staff of death (unseen) (54, 24, D) a +1 plate armour of cold resistance (unseen) (54, 25, D) the amulet of Miracles {RegenMP Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Stlth: It makes you more stealthy. (unseen) (54, 36, D) a +4 morningstar of protection (unseen) (55, 24, D) an amulet of faith (59, 36, D) a +5 rapier of venom (unseen) (59, 37, D) a +3 long sword of electrocution (unseen) (61, 0, D) a ring of positive energy a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 8, D) the +4 plate armour "Zuiraru" {Harm Will++ Str-2 Stlth+} Str: It affects your strength (-2). Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (61, 36, D) a +5 falchion of freezing (unseen) (61, 37, D) a staff of fire (62, 0, D) a staff of death (62, 3, D) +0 steam dragon scales (62, 8, D) a +3 antimagic morningstar (62, 26, D) the +1 hand axe of Dividends {heavy, rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. (62, 29, D) a +0 flail a boomerang a +0 dagger a +0 robe (62, 30, D) a +0 short sword a +0 ring mail (62, 36, D) a +5 spectral quarterstaff (unseen) (62, 37, D) a staff of earth (63, 3, D) +0 steam dragon scales (63, 8, D) a +2 robe of willpower (unseen) (63, 17, D) the +8 demon blade "Leech" {evervamp, Harm Drain rN+} rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. The Shining One disapproves of the use of such an item. (63, 27, D) a staff of fire (63, 29, D) a +0 dire flail a +0 chain mail a +0 club (63, 30, D) a +0 club (63, 36, D) a +2 ring mail of willpower (64, 16, D) a staff of fire (unseen) (64, 17, D) a +5 heavy battleaxe (unseen) (64, 20, D) a +0 trident 3 boomerangs (64, 21, D) a +0 shortbow (64, 26, D) a staff of poison (64, 27, D) a book of Ice (64, 29, D) a +0 dagger a +0 robe (64, 30, D) a +0 hand axe (65, 20, D) a +0 trident 5 large rocks (66, 21, D) a +0 shortbow (66, 23, D) a +0 shortbow (68, 0, D) the +7 shortbow of Success {flame, rC+++ Int+3 SInv} Int: It affects your intelligence (+3). rC: It renders you almost immune to cold. SInv: It lets you see invisible. (68, 3, D) a +0 rapier a +0 robe (68, 4, D) a +0 short sword a +0 robe (69, 36, D) the +1 dire flail "Visymaep" {heavy, rC+ Will+ Dex+6 Stlth+} Dex: It affects your dexterity (+6). rC: It protects you from cold. Will: It increases your willpower. Stlth: It makes you more stealthy. (unseen) (70, 8, D) the +3 Elemental Staff {rElec rF+ rC+ AC+3} It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (unseen) (70, 36, D) a +3 spear of distortion (unseen) (70, 37, D) the +7 captain's cutlass {speed, disarm} (unseen) (71, 8, D) a +2 heavy falchion (71, 16, D) a +3 battleaxe of electrocution (71, 17, D) a +4 short sword of electrocution (unseen) (71, 21, D) a +0 trident (71, 26, D) a +2 leather armour of positive energy (unseen) (71, 27, D) a ring of magical power (71, 36, D) +0 storm dragon scales (71, 41, D) a +1 short sword of flaming (71, 43, D) a +0 short sword (72, 16, D) a +5 heavy halberd (72, 20, D) a +0 trident 2 boomerangs (72, 26, D) the staff of cold "Ybuicemp" {rF++ rC+ Will-} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It greatly protects you from fire. rC: It protects you from cold. Will: It decreases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (72, 36, D) a staff of conjuration (72, 40, D) a +3 trident of venom (72, 42, D) a +0 short sword a +0 chain mail (73, 16, D) a +2 scale mail of poison resistance (73, 17, D) a +2 short sword of draining (unseen) (73, 20, D) a +0 trident a boomerang (73, 21, D) a +0 shortbow (73, 26, D) a ring of protection from cold (73, 27, D) a +1 dagger of venom (unseen) (73, 37, D) a staff of cold (unseen) (73, 41, D) a +2 dagger of venom (74, 21, D) a +0 trident 2 boomerangs