Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 1768419093273675101 124 333guts333 the Conjurer (level 4, -7/33 HPs) Began as a Demigod Conjurer on May 27, 2023. Mangled by an air elemental (10 damage) ... while paralysed by an air elemental ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:27 (281 turns). 333guts333 the Conjurer (Demigod Conjurer) Turns: 281, Time: 00:02:28 Health: -7/33 AC: 5 Str: 8 XL: 4 Next: 52% Magic: 8/11 EV: 2 Int: 36 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/9 levels left rFire + . . u - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . i - +3 buckler rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ x - +6 ring of intelligence HPRegen 0.25/turn y - +6 ring of intelligence MPRegen 0.12/turn %: no teleportation @: paralysed A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons u - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Armour a - a +0 robe (worn) h - +5 gold dragon scales i - a +3 buckler (worn) m - a +2 leather armour of cold resistance Jewellery x - a +6 ring of intelligence (left hand) y - a +6 ring of intelligence (right hand) A - a +6 ring of strength Wands s - a wand of mindburst (7) t - a wand of light (5) B - a wand of polymorph (11) Scrolls g - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - 5 scrolls of identify r - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 9 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance n - 5 potions of might Skills: + Level 3.4 Dodging + Level 3.7 Stealth - Level 5.0 Shields + Level 3.2 Spellcasting * Level 7.5 Conjurations + Level 0.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 32% 2d8 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 64% N/A 4% 3 Fulminant Prism Conj/Hex 16% 3d10 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Shift-Dir - straight line, p - air elemental Okay, then. Unknown command. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - air elemental Aim: an air elemental (65% to hit) The searing ray hits the air elemental. The air elemental is lightly damaged. (Press . to maintain the ray.) The air elemental fires a burst of electricity at you. The stunning burst hits you! You suddenly lose the ability to move! The air elemental fires a burst of electricity at you. The stunning burst hits you! The air elemental fires a burst of electricity at you. The stunning burst misses the air elemental. The stunning burst hits you. You can move again. Okay, then. Okay, then. Unknown command. You feel much better. You block the air elemental's attack. The air elemental fires a burst of electricity at you. The stunning burst hits you. You shrug off the repeated paralysis! The air elemental fires a burst of electricity at you. The stunning burst hits you. You shrug off the repeated paralysis! Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line, f/p - air elemental Aim: an air elemental (lightly damaged, 43% to hit) The bolt of light hits the air elemental!! The air elemental is severely damaged. The air elemental barely misses you. The air elemental hits you. The air elemental fires a burst of electricity at you. The stunning burst hits you! You suddenly lose the ability to move! * * * LOW HITPOINT WARNING * * * The air elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.?"|.▓.....▓ ▓.....▓.)...▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓.EEE.▓.†©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 air elementals. Vanquished Creatures 2 scorpions (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 333guts333 the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 5 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 5 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 5 | D | Found the +10 dark maul {heavy} 5 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 5 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 5 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 5 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 5 | D | Found the +6 shillelagh "Devastator" {shatter} 5 | D | Found the +11 plutonium sword {Contam Stlth-} 5 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 5 | D | Found the +9 sword of Zonguldrok {reap} 5 | D | Found the +13 scythe of Curses {drain, curses, Drain} 5 | D | Found the +9 sword of Power {lifebolt} 5 | D | Found the +7 mace of Variability {chaos, chaos arc} 5 | D | Found the +11 Singing Sword {sonic wave} 5 | D | Found the +8 storm bow {elec, penet} 15 | D | Found a transporter. 38 | D | Reached skill level 6 in Conjurations 38 | D | Reached XP level 2. HP: 20/20 MP: 7/7 68 | D | Learned a level 2 spell: Searing Ray 69 | D | Entered arena 2. 69 | D | Noticed a scorpion 69 | D | Noticed a scorpion 69 | D | Found a transporter. 72 | D | Killed a scorpion 73 | D | Reached skill level 5 in Shields 73 | D | Reached XP level 3. HP: 26/26 MP: 2/9 77 | D | Killed a scorpion 78 | D | Reached skill level 7 in Conjurations 78 | D | Reached XP level 4. HP: 33/33 MP: 0/11 276 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 277 | D | Entered arena 3. 277 | D | Noticed an air elemental 277 | D | Noticed an air elemental 277 | D | Noticed an air elemental 277 | D | Found a transporter. 279 | D | Paralysed by an air elemental for 1 turns 281 | D | Paralysed by an air elemental for 1 turns 281 | D | Mangled by an air elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 4 5 | 5.0 Conjurations | 6 7 | 7.5 Dodging | 2 3 | 3.4 Stealth | 2 3 | 3.7 Spellcasting | 2 3 | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Lance | 1 | || 1 Cast: Searing Ray | 2 | 1 || 3 Magic Dart | | 1 || 1 Evoke: Wand | 1 | 1 || 2 Use: Potion | 1 | 1 || 2 Armour: Robe | 1 | || 1 Dodge: Dodged | 2 | 1 || 3 Block: Buckler | | 1 || 1