333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) Lepnesk's Directory of Attendants Spells Type Level a - Call Imp Summoning 2 b - Malign Gateway Summoning/Translocation 7 c - Summon Horrible Things Summoning 8 (unseen) (60, 37, D) a +5 spear of venom (unseen) (61, 0, D) a condenser vane (61, 8, D) a +0 whip a +2 heavy war axe (61, 16, D) a staff of conjuration (unseen) (61, 26, D) the +7 short sword of Karma {drain, rF+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. (unseen) (61, 37, D) a wand of iceblast (4) (61, 42, D) a +2 scimitar of flaming (unseen) (62, 0, D) a +2 sling of electrocution (62, 1, D) a +2 antimagic spear (unseen) (62, 8, D) the staff of air "Xaucvah" {rElec rCorr} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (62, 9, D) a +0 hand axe a +0 trident (62, 16, D) a +4 heavy broad axe (unseen) (62, 18, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a ring of fire (62, 27, D) a +1 robe of fire resistance (unseen) (62, 37, D) the amulet "Sem Yfet" {-Cast Rampage +Blink rC+ Regen+} [amulet of regeneration] rC: It protects you from cold. +Blink: It lets you blink. -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (unseen) (63, 8, D) the staff of fire "Zuyq" {rF+ Str-5 Int+7} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-5). Int: It affects your intelligence (+7). rF: It protects you from fire. It falls into the 'Staves' category. It is a one-handed weapon. (63, 17, D) a +1 plate armour of poison resistance (63, 18, D) a ball python corpse (skeletalised by now) (63, 20, D) a ball python corpse (skeletalised by now) (63, 26, D) an amulet of faith (63, 27, D) a +0 dire flail of protection (unseen) (63, 37, D) a +1 robe of cold resistance (unseen) (64, 16, D) a staff of poison (unseen) (64, 17, D) a +2 chain mail of poison resistance (unseen) (64, 18, D) a +0 halberd a naga corpse (skeletalised by now) (64, 21, D) a ball python corpse (skeletalised by now) (64, 26, D) a staff of air (unseen) (66, 9, D) a +2 short sword of speed (67, 0, D) a +1 whip of electrocution (67, 1, D) a +0 dagger a +0 robe (67, 2, D) a +0 club a +0 leather armour (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a +3 great sword of flaming (unseen) (69, 36, D) a ring of willpower an amulet of the acrobat (70, 8, D) the +6 falchion of Kismet {drain, *Corrode Fly rPois Dex+4} Dex: It affects your dexterity (+4). rPois: It protects you from poison. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (unseen) (70, 18, D) a +0 club (70, 37, D) a +4 short sword of electrocution (70, 40, D) a +4 short sword (still there?) a +0 robe (still there?) (71, 16, D) a +5 scimitar of freezing (unseen) (71, 17, D) a +1 arbalest of freezing (71, 18, D) a +0 arbalest a +0 hand axe a +0 plate armour (71, 26, D) a staff of fire (unseen) (71, 27, D) a +0 morningstar of protection (unseen) (71, 37, D) the staff of earth "Wirhek" {*Slow Will+ Dex+3 Stlth+} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). *Slow: It may slow you when you take damage. Will: It increases your willpower. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (72, 16, D) a staff of fire (72, 17, D) the +8 mace of Deflation {drain, rPois Will+ Int+4 Dex+4} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rPois: It protects you from poison. Will: It increases your willpower. (72, 18, D) a +0 dagger a +0 robe (72, 19, D) a +2 dagger of protection a +0 robe (72, 25, D) a +6 ring of intelligence (72, 30, D) a +0 flail (73, 1, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe (73, 17, D) a +2 shortbow of draining (73, 19, D) a +0 dagger a +0 robe (73, 21, D) a +0 hand axe (74, 2, D) a +0 mace a +0 robe (74, 28, D) a +0 whip a scroll of brand weapon