Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 4248530304034327621 10 333guts333 the Conjurer (level 2, -3/20 HPs) Began as a Demigod Conjurer on May 27, 2023. Slain by a sun demon (23 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:27 (58 turns). 333guts333 the Conjurer (Demigod Conjurer) Turns: 58, Time: 00:00:28 Health: -3/20 AC: 5 Str: 8 XL: 2 Next: 0% Magic: 4/8 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/7 levels left rFire + . . k - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons k - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Armour a - a +0 robe (worn) B - a +3 buckler Jewellery r - a ring of flight s - a +6 ring of dexterity t - a +6 ring of dexterity u - a +6 ring of intelligence v - a +6 ring of intelligence w - a +6 ring of strength x - a +6 ring of strength Wands q - a wand of polymorph (6) y - a wand of mindburst (7) z - a wand of iceblast (7) A - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 3.4 Dodging + Level 3.6 Stealth + Level 3.2 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Items here: )))) [[. Things that are here: a +5 bardiche; a +5 demon trident Items here: )))). Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Okay, then. Items here: )))). Things that are here: a +5 bardiche; a +5 demon trident Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Items here: [[[[[. B - a +3 buckler There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A sun demon and a quasit come into view. Found a wand of flame (7) and a book of Transfigurations. Found a transporter. Unknown command. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sun demon Aim: a sun demon (asleep, 100% to hit) The searing ray hits the sun demon. The sun demon is lightly wounded. The sun demon shouts! (Press . to maintain the ray.) Unknown command. The searing ray hits the sun demon but does no damage. The sun demon is lightly wounded. Unknown command. The searing ray hits the sun demon but does no damage. The searing ray hits the quasit. The quasit is moderately wounded. The quasit gives a chilling moan. The sun demon closely misses you. The sun demon hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:./.▓ ▓.....▓ ▓.53..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a sun demon and a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 333guts333 the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 16 | D | Reached skill level 5 in Conjurations 16 | D | Reached XP level 2. HP: 20/20 MP: 5/8 23 | D | Learned a level 2 spell: Searing Ray 55 | D | Entered arena 2. 55 | D | Noticed a sun demon 55 | D | Found a transporter. 58 | D | Slain by a sun demon Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.4 Stealth | 3 | 3.6 Spellcasting | 3 | 3.2 Conjurations | 5 | 5.6 Action || total ---------------------------++------- Cast: Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 1