333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 7, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a book of Annihilations (60, 37, D) the Essays on Frostbitten Spectres Spells Type Level a - Ozocubu's Armour Ice 3 b - Anguish Hexes/Necromancy 4 c - Metabolic Englaciation Hexes/Ice 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (unseen) (61, 0, D) a +6 shortbow of freezing (unseen) (61, 8, D) the +7 chain mail "Pitrot" {Drain rN+ Int+3} Int: It affects your intelligence (+3). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (unseen) (61, 26, D) a +4 great sword of venom (unseen) (61, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 37, D) a +4 mace of draining (unseen) (62, 0, D) a +4 lajatang of pain (62, 1, D) a +1 antimagic broad axe (62, 16, D) a +6 ring of dexterity a ring of protection from cold (62, 17, D) a staff of cold (unseen) (62, 18, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (62, 19, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (62, 21, D) a +0 trident a +3 chain mail (62, 23, D) a +0 hand axe a +6 plate armour of ponderousness an orc corpse (skeletalised by now) (62, 29, D) a +0 dagger a +0 robe (62, 30, D) a +0 dagger a +0 robe (62, 37, D) the +0 robe of Qaomum {rF+ Will++ Str-4 Archmagi} Str: It affects your strength (-4). rF: It protects you from fire. Archmagi: It increases the power of your magical spells. Will: It greatly increases your willpower. (unseen) (63, 0, D) a condenser vane (63, 8, D) the +0 pair of boots of the Centipede {rF++ rC+ Int-5 Dex+3} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. rC: It protects you from cold. (63, 21, D) a +1 dagger of venom a +0 robe a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (63, 26, D) a +0 leather armour of fire resistance (63, 27, D) a +4 chain mail of positive energy (unseen) (63, 29, D) a +0 whip (63, 30, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (63, 31, D) a +0 war axe an orc corpse (skeletalised by now) (63, 37, D) the +3 mace of Ehiomas {vamp, rElec rF+ rCorr Dex-2} Dex: It affects your dexterity (-2). rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (64, 16, D) a book of Party Tricks (64, 17, D) a book of Debilitation (64, 21, D) a +0 dagger an orc corpse (skeletalised by now) (64, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 31, D) a +0 flail (67, 0, D) a +3 plate armour of willpower (unseen) (68, 0, D) a +0 lajatang of pain (unseen) (69, 0, D) a +0 falchion of holy wrath (70, 8, D) the +5 chain mail of an ice cave {Fly Dex+3} Dex: It affects your dexterity (+3). Fly: It grants you flight. (unseen) (70, 9, D) a +2 heavy shortbow (unseen) (70, 36, D) the +5 demon trident of Heosic {drain, Int+3} Int: It affects your intelligence (+3). (71, 16, D) a +2 eveningstar of draining (71, 17, D) the +1 troll leather armour of the Cockatrice {rC- rN+++ Regen+ rCorr Stlth+} rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (71, 18, D) a +0 shortbow (71, 20, D) a +0 shortbow (71, 26, D) a staff of earth (unseen) (71, 27, D) a +4 lajatang of speed (unseen) (71, 37, D) a +2 glaive of venom (unseen) (71, 40, D) a +3 scimitar of flaming (71, 41, D) a hell hound corpse (72, 8, D) a +3 dagger of venom (unseen) (72, 9, D) a +2 great sword of holy wrath (unseen) (72, 16, D) a +0 troll leather armour (72, 17, D) a +3 falchion of draining (72, 20, D) a +0 shortbow (72, 21, D) a +0 trident (72, 27, D) a +1 vampiric dagger (73, 1, D) a +0 robe (73, 27, D) the +5 scale mail of the Shrike {rC+} rC: It protects you from cold. (73, 36, D) a +6 ring of strength (74, 43, D) a +0 scimitar of flaming