Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 13312439893810741055 65 333guts333 the Conjurer (level 3, -10/30 HPs) Began as a Demigod Conjurer on May 27, 2023. Mangled by a +4 broad axe of flaming (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:56 (219 turns). 333guts333 the Conjurer (Demigod Conjurer) Turns: 219, Time: 00:00:57 Health: -10/30 AC: 5 Str: 8 XL: 3 Next: 66% Magic: 11/11 EV: 12 Int: 36 God: Gold: 0 SH: 0 Dex: 12 Spells: 7/10 levels left rFire + . . s - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ v - +6 ring of intelligence HPRegen 0.25/turn w - +6 ring of intelligence MPRegen 0.12/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons s - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Armour a - a +0 robe (worn) t - a +2 ring mail of positive energy u - a +0 buckler of cold resistance Jewellery v - a +6 ring of intelligence (left hand) w - a +6 ring of intelligence (right hand) y - a +6 ring of strength Wands p - a wand of mindburst (17) q - a wand of iceblast (5) r - a wand of light (6) Scrolls g - 4 scrolls of blinking k - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify o - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: - Level 2.5 Fighting - Level 3.1 Dodging - Level 3.3 Stealth + Level 4.0 Spellcasting * Level 6.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 62% N/A 3% 3 Fulminant Prism Conj/Hex 15% 3d10 11% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The deep elf knight is heavily wounded. The iceblast engulfs the deep elf zephyrmancer! The deep elf zephyrmancer is moderately wounded. The iceblast engulfs the +4 broad axe of flaming. The +4 broad axe of flaming partially resists. The +4 broad axe of flaming is lightly damaged. The iceblast engulfs the deep elf archer! The deep elf archer is moderately wounded. The deep elf archer shouts! The deep elf archer unwields a +0 short sword. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow hits you!! Ouch! That really hurt! Unknown command. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight (heavily wounded) The mass of ice explodes! The iceblast engulfs the +4 broad axe of flaming but does no damage. The +4 broad axe of flaming is lightly damaged. The iceblast engulfs the deep elf zephyrmancer!! The deep elf zephyrmancer is severely wounded. The iceblast engulfs the deep elf knight! The deep elf knight is severely wounded. Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight (severely wounded, 46% to hit) The bolt of light hits the +4 broad axe of flaming. The +4 broad axe of flaming is lightly damaged. The bolt of light hits the deep elf knight! The deep elf knight is almost dead. The deep elf knight is blinded. The +4 broad axe of flaming hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.))).▓.=.}.▓.....▓ ▓..:e.▓.†...▓...[.▓ ▓.ee..▓.....▓.....▓ ▓.....▓..†..▓.....▓ ▓..(..▓..†..▓..©..▓ ▓..@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a deep elf archer (repels missiles), a deep elf knight (blind), a deep elf zephyrmancer and a +4 broad axe of flaming. Vanquished Creatures An iron imp (D) 2 adders (D) A shadow imp (D) A ball python (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 333guts333 the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Reached skill level 5 in Conjurations 2 | D | Reached XP level 2. HP: 25/25 MP: 6/8 3 | D | Found a transporter. 31 | D | Entered arena 2. 31 | D | Found a transporter. 44 | D | Reached skill level 6 in Conjurations 44 | D | Reached XP level 3. HP: 19/30 MP: 4/10 47 | D | Learned a level 2 spell: Searing Ray 130 | D | Entered arena 3. 130 | D | Found a transporter. 216 | D | Entered arena 4. 216 | D | Noticed a deep elf knight 216 | D | Noticed a deep elf archer 216 | D | Noticed a +4 broad axe of flaming 216 | D | Noticed a deep elf zephyrmancer 216 | D | Found a transporter. 219 | D | Mangled by a +4 broad axe of flaming Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.5 Dodging | 3 | 3.1 Stealth | 3 | 3.3 Spellcasting | 3 4 | 4.0 Conjurations | 5 6 | 6.8 Action || total ---------------------------++------- Melee: Lance || 7 Cast: Magic Dart || 5 Searing Ray || 1 Evoke: Wand || 3 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 5