333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 7, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will: It increases your willpower. (unseen) (50, 37, D) a +2 dagger of venom (unseen) (51, 37, D) the ring of the Glamorous God {Ice Int+2 Dex+2} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. (unseen) (51, 42, D) a hell hog corpse (52, 37, D) the ring of Letobesonk {rPois Will+ Int+3 Stlth+} [ring of poison resistance] Int: It affects your intelligence (+3). rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you more stealthy. (unseen) (53, 37, D) a +2 dagger of distortion (unseen) (60, 38, D) a +0 war axe a +0 animal skin (61, 0, D) the +10 sling of the Blowfly {antimagic, +Blink rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. +Blink: It lets you blink. (61, 8, D) a +0 heavy glaive (unseen) (61, 16, D) a staff of conjuration (unseen) (61, 36, D) the +6 scale mail "Koap Jug" {Regen+ Int+2 Stlth+} Int: It affects your intelligence (+2). Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (61, 37, D) the staff of earth "Ukkaz" {rElec Will+ Dex+3} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (61, 40, D) a cane toad corpse (61, 41, D) a +1 antimagic quarterstaff (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (61, 42, D) a cane toad corpse (61, 43, D) a +0 quarterstaff a +0 robe a cane toad corpse a spriggan corpse (62, 0, D) a staff of air (62, 1, D) a +2 vampiric broad axe (62, 8, D) a staff of earth (62, 17, D) a +3 war axe of freezing (62, 27, D) a +1 war axe of holy wrath (unseen) (62, 37, D) the +4 morningstar of Kismet {flame, Dex+4} Dex: It affects your dexterity (+4). (unseen) (62, 42, D) a black mamba corpse (63, 0, D) the +7 eveningstar of Exquisite Death {drain, rCorr} rCorr: It protects you from acid and corrosion. (63, 16, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (63, 17, D) an amulet of magic regeneration (63, 36, D) the +7 hand axe of Ileitsas {freeze, Str+2} Str: It affects your strength (+2). (unseen) (63, 37, D) a +2 hand axe of electrocution (unseen) (64, 16, D) the +8 long sword "Osume" {speed, Will+ rCorr Int+2} Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (unseen) (64, 17, D) an amulet of the acrobat (64, 26, D) a +3 war axe of freezing (67, 0, D) a staff of cold (unseen) (68, 0, D) a +3 scimitar of draining (69, 0, D) a lightning rod (4/4) (69, 36, D) a +2 hat (70, 8, D) a +2 shortbow of flaming (unseen) (70, 9, D) a +0 spear of flaming (70, 10, D) a +0 dagger a +0 robe (70, 11, D) a +0 hand axe (70, 19, D) a +0 shortbow (70, 36, D) the +4 broad axe of Instant Death {heavy, rN+ Str+3 Int-5} Str: It affects your strength (+3). Int: It affects your intelligence (-5). rN: It protects you from negative energy. (70, 37, D) the staff of conjuration "Xowoz" {rF+ rC+ rCorr Stlth+} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 8, D) the +7 falchion of Devotion {venom, rC+ Str+2} Str: It affects your strength (+2). rC: It protects you from cold. (71, 9, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 10, D) a +0 dagger a +0 robe (71, 17, D) the +1 cloak "Hebuon" {Harm Str-4 Int+4} Str: It affects your strength (-4). Int: It affects your intelligence (+4). Harm: It increases damage dealt and taken. (71, 20, D) a +0 shortbow (71, 21, D) a +0 trident a boomerang (71, 26, D) a +2 vampiric halberd (unseen) (71, 27, D) a staff of cold (unseen) (71, 37, D) a +1 triple sword of flaming (71, 39, D) a bullfrog corpse (skeletalised by now) (71, 40, D) a bullfrog corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 8, D) a ring of positive energy (72, 9, D) the +7 sceptre of Torment {pain, torment} (unseen) (72, 17, D) the staff of conjuration "Liew" {*Slow rPois rF++ Stlth+} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It greatly protects you from fire. rPois: It protects you from poison. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (72, 21, D) a +0 trident a +0 trident (72, 26, D) the +1 spear of Dirphanuts {drain, rPois rC+ Str-5 Int+4} Str: It affects your strength (-5). Int: It affects your intelligence (+4). rC: It protects you from cold. rPois: It protects you from poison. (72, 27, D) a staff of conjuration (unseen) (72, 37, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN: It protects you from negative energy. (73, 1, D) the +5 broad axe of the Cursing Queen {heavy, Dex+2} Dex: It affects your dexterity (+2). (unseen) (73, 16, D) a staff of poison (73, 17, D) a staff of conjuration (73, 37, D) a +2 dagger of venom (unseen) (75, 1, D) a +2 morningstar of flaming (unseen)