333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +2 quarterstaff of speed (unseen) (49, 43, D) a +4 falchion of flaming a purple draconian corpse (50, 36, D) a staff of poison (unseen) (50, 37, D) a +2 ring mail of fire resistance (unseen) (50, 42, D) a +0 battleaxe a +0 flail a black draconian corpse (50, 43, D) a +0 battleaxe (51, 36, D) +1 acid dragon scales (unseen) (51, 37, D) a +1 scimitar of protection (unseen) (51, 43, D) a +0 war axe (52, 36, D) a staff of conjuration (unseen) (52, 37, D) a staff of fire (unseen) (52, 42, D) a +0 long sword a +0 battleaxe (52, 43, D) a +0 dire flail a red draconian corpse (53, 36, D) a wand of flame (9) (53, 37, D) an amulet of the acrobat (54, 36, D) a +0 hand axe (59, 36, D) a +1 broad axe of flaming (unseen) (59, 37, D) a +1 vampiric quick blade (61, 0, D) a staff of air (unseen) (61, 18, D) a +0 hand axe (61, 19, D) a +0 club a +0 ring mail (61, 26, D) a staff of poison (unseen) (61, 29, D) a +0 dagger a +0 robe (62, 0, D) a +3 scale mail of poison resistance (62, 16, D) a +2 shortbow of freezing (62, 17, D) a +1 dagger of venom (62, 18, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 19, D) a +0 dagger a +0 robe (62, 27, D) a +2 plate armour of cold resistance (unseen) (62, 28, D) a +0 dagger a +0 robe a +3 arbalest of flaming a +0 halberd a +0 plate armour (62, 29, D) a +0 flail a +0 chain mail (62, 32, D) a +0 scimitar a +0 plate armour (62, 36, D) a ring of protection from cold (63, 0, D) a +0 dire flail of protection (unseen) (63, 16, D) the +6 short sword of Sudden Death {flame, rPois rN+ Int-2 Dex+3} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rPois: It protects you from poison. rN: It protects you from negative energy. (63, 17, D) a +4 ring mail of positive energy (63, 18, D) a +3 war axe of flaming a +0 battleaxe a +0 plate armour (63, 28, D) a +0 club (63, 29, D) a +0 club (63, 37, D) a +6 giant club (64, 17, D) a +1 heavy spear (64, 26, D) the +3 great sword "Cuzi Ikh" {holy, Fly rPois rCorr Dex-4} Dex: It affects your dexterity (-4). rPois: It protects you from poison. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (64, 27, D) a staff of cold (unseen) (64, 29, D) a +0 war axe a boomerang a +0 chain mail (65, 26, D) a +3 scimitar of holy wrath (unseen) (68, 0, D) a staff of air (69, 0, D) a +0 flail of protection (unseen) (69, 20, D) a +0 trident (69, 36, D) a +1 dagger of speed (unseen) (69, 39, D) a +0 shortbow (70, 9, D) the +8 halberd of Royalism {venom, Str+3 Dex+2} Str: It affects your strength (+3). Dex: It affects your dexterity (+2). (unseen) (70, 21, D) a +0 shortbow (70, 37, D) a +3 vampiric lajatang (unseen) (70, 39, D) a +0 shortbow (71, 8, D) a staff of poison (71, 16, D) a +3 plate armour of fire resistance (unseen) (71, 17, D) a +2 leather armour of poison resistance (71, 21, D) 4 large rocks a +0 trident of flaming (71, 27, D) the +8 plate armour of Baldness {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (71, 36, D) a +6 ring of dexterity (71, 37, D) the staff of death "Otiwnan" {+Blink rN+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN: It protects you from negative energy. +Blink: It lets you blink. It falls into the 'Staves' category. It is a one-handed weapon. (71, 38, D) a +0 shortbow (71, 39, D) a wind drake corpse (skeletalised by now) (71, 40, D) a +0 trident (still there?) 2 silver boomerangs (still there?) (72, 16, D) a +2 flail of protection (72, 17, D) the +6 long sword "Vuomuad" {freeze, rN+} rN: It protects you from negative energy. (72, 26, D) a staff of cold (72, 27, D) a +6 ring of dexterity a +6 ring of dexterity (72, 31, D) a +4 battleaxe of freezing a +0 robe (72, 36, D) the +6 quarterstaff of Action {drain, Str+4} Str: It affects your strength (+4). (72, 37, D) a book of Conjurations (72, 40, D) a +0 trident (72, 41, D) a +0 shortbow (73, 1, D) the +0 troll leather armour of Wu Jian's Hope {Drain rN++ Regen+ rCorr SInv} rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (unseen) (73, 16, D) a staff of fire (unseen) (73, 21, D) a +0 trident 2 boomerangs (73, 26, D) +0 fire dragon scales (73, 27, D) a +1 trident of venom (unseen) (73, 37, D) a +1 broad axe of electrocution (unseen) (73, 40, D) a +0 shortbow (74, 39, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 1, D) the +12 quarterstaff "Camuh" {freeze, rCorr Int+4 Dex-4 Stlth+} Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen)