333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the +1 plate armour of the Dice {Harm rPois Regen+ Str+3} Str: It affects your strength (+3). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (unseen) (62, 0, D) a staff of death (62, 8, D) the staff of fire "Lethaute" {+Blink rF+ rN+ Str-2} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-2). rF: It protects you from fire. rN: It protects you from negative energy. +Blink: It lets you blink. It falls into the 'Staves' category. It is a one-handed weapon. (62, 9, D) a ring of resist corrosion (63, 0, D) a +2 scimitar of holy wrath (unseen) (63, 8, D) a box of beasts (66, 0, D) a +0 dagger (67, 0, D) the +3 dagger of Intense Blind Justice {drain, Drain Dex+3} Dex: It affects your dexterity (+3). Drain: It drains your maximum health when unequipped. (68, 4, D) a +0 short sword (69, 2, D) a +0 club (70, 9, D) a piece from Xom's chessboard (15/15) (71, 8, D) a staff of air (71, 16, D) the +2 hand axe of Seidd {heavy, rN++ Str-4 Dex+3} Str: It affects your strength (-4). Dex: It affects your dexterity (+3). rN: It greatly protects you from negative energy. (unseen) (71, 17, D) a +1 trident of venom (unseen) (71, 26, D) Great Wizards, Vol. VII (71, 27, D) a ring of ice (72, 8, D) a phial of floods (72, 9, D) a +2 shortbow of draining (unseen) (72, 16, D) a staff of conjuration (72, 17, D) the +7 war axe of the Dove {heavy, *Corrode Dex+5} Dex: It affects your dexterity (+5). *Corrode: It may corrode you when you take damage. (unseen) (72, 26, D) a wand of iceblast (5) (72, 27, D) Jolatteu's Anthology of the Door Spells Type Level a - Blink Translocation 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Manifold Assault Translocation 4 d - Passage of Golubria Translocation 4 e - Dispersal Translocation 6 (unseen) (72, 30, D) a wind drake corpse (72, 33, D) a throwing net (73, 1, D) a +1 scimitar of holy wrath (unseen) (73, 16, D) a +0 morningstar of venom (unseen) (73, 17, D) a +0 robe (73, 26, D) the Vellum of Undead Transportation Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Lesser Beckoning Translocation 2 c - Malign Gateway Summoning/Translocation 7 d - Necromutation Transmutation/Necromancy 8 (unseen) (73, 27, D) Zamerob's Exposition on Dark Words Spells Type Level a - Necrotise Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Death Channel Necromancy 6 d - Death's Door Necromancy 9 (unseen) (75, 1, D) the +0 chain mail of Qontid {+Inv Will- Int+2 Stlth+} Int: It affects your intelligence (+2). +Inv: It lets you turn invisible. Will: It decreases your willpower. Stlth: It makes you more stealthy. (unseen)