333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight +5 gold dragon scales a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) an amulet of guardian spirit (59, 37, D) a staff of conjuration (unseen) (60, 36, D) the ring of the Greedy {*Slow rCorr AC+4 Dex+6} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (unseen) (60, 37, D) the staff of conjuration "Wupiwn" {+Blink rF- SInv} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It makes you vulnerable to fire. SInv: It lets you see invisible. +Blink: It lets you blink. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 0, D) a staff of cold (unseen) (61, 8, D) a +0 dagger of venom (61, 16, D) a +2 heavy broad axe (unseen) (61, 26, D) a staff of earth (unseen) (61, 36, D) a staff of conjuration (unseen) (61, 37, D) 4 potions of heal wounds (62, 1, D) +2 ice dragon scales (unseen) (62, 8, D) the +2 plate armour of Uvioniur {Stlth+} Stlth: It makes you more stealthy. (62, 10, D) a +0 club a +0 flail (62, 11, D) a +0 hand axe (62, 16, D) the +5 dagger of the Big Bang {freeze, Contam rN++ rCorr Int+2} Int: It affects your intelligence (+2). rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (62, 17, D) a staff of fire (unseen) (62, 26, D) the ring "Xoos" {rN+ Will- Str+2 Slay+3} [ring of positive energy] Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. Will: It decreases your willpower. (62, 36, D) the +1 battleaxe of Superiority {venom, Fly rCorr Dex+3} Dex: It affects your dexterity (+3). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (62, 37, D) a staff of death (unseen) (63, 17, D) a staff of poison (63, 27, D) a +0 broad axe of flaming (unseen) (63, 36, D) a +4 scimitar of flaming (unseen) (63, 37, D) the +6 whip "Cavikis" {heavy, rElec rPois Will+++ Str-5} Str: It affects your strength (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It greatly increases your willpower. (unseen) (64, 9, D) a +0 dagger a +0 robe (64, 16, D) the +6 long sword "Rualorer" {holy, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) a +1 morningstar of venom (unseen) (64, 26, D) a staff of air (64, 27, D) the +9 arbalest "Arcanum" {drain, *Corrode rF+ rN+} rF: It protects you from fire. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (65, 26, D) a scarf of invisibility (67, 0, D) the staff of air "Leukhlav" {rElec rC+ Dex+4} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rC: It protects you from cold. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (68, 0, D) a +1 spectral giant club (69, 0, D) a +2 great mace of holy wrath (unseen) (69, 36, D) the staff of poison "Wodwaedd" {rPois rCorr Dex+3 Stlth+} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (70, 8, D) a +6 ring of intelligence (70, 36, D) a +0 flail of protection (70, 37, D) a +1 scimitar of holy wrath (71, 8, D) a ring of resist corrosion (71, 17, D) a +2 trident of distortion (unseen) (71, 26, D) the ring of Vuink {rN+ Str+3 Stlth+} [ring of positive energy] Str: It affects your strength (+3). rN: It protects you from negative energy. Stlth: It makes you more stealthy. the amulet of Xinuph {Spirit Drain Will++} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. (71, 27, D) a +0 heavy quarterstaff (unseen) (71, 36, D) a +2 heavy spear (72, 0, D) a +0 short sword of electrocution (72, 8, D) the staff of conjuration "Bofraji" {rF+} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. It falls into the 'Staves' category. It is a one-handed weapon. (72, 9, D) a staff of poison (unseen) (72, 17, D) the +9 staff of Olgreb {rPois∞} It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (72, 36, D) a +3 leather armour of poison resistance (72, 37, D) the +0 hand axe of Veweug {flame, Str+3} Str: It affects your strength (+3). (73, 17, D) a ring of ice (73, 26, D) a +0 trident of protection (unseen) (73, 27, D) a +4 great mace of draining (unseen) (73, 37, D) a staff of earth (unseen) (74, 2, D) a +0 mace (75, 1, D) a +4 ring of protection