333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) a ring of wizardry (37, 1, D) a staff of death (unseen) (37, 7, D) a +2 short sword of venom (still there?) 4 curare-tipped darts (still there?) (38, 1, D) the +4 sling "Bomady" {elec, rPois rC+ Stlth+} rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. (unseen) (39, 1, D) the +5 short sword of the Burning Soothsayer {elec, rF++ Int-4 SInv Stlth+} Int: It affects your intelligence (-4). rF: It greatly protects you from fire. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (unseen) (40, 1, D) a +5 ring of evasion (40, 4, D) a +0 short sword (still there?) a +1 ring mail of poison resistance (still there?) a +6 ring of intelligence (still there?) the human corpse of Terence (still there?) (48, 39, D) a +1 falchion a +0 robe (49, 0, D) a staff of air (unseen) (49, 37, D) a +5 ring of evasion (49, 39, D) a +0 dagger a +0 robe (50, 0, D) a +1 pair of boots of stealth (unseen) (50, 1, D) a ring of see invisible (50, 37, D) the +3 whip "Hell-Harrower" {freeze, rPois rF+ rC+ Stlth+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. (unseen) (50, 39, D) a +0 dagger a +0 robe (51, 0, D) the +4 glaive of Vengeance {spect, Int+3} Int: It affects your intelligence (+3). (51, 1, D) a +5 longbow of draining (unseen) (51, 24, D) a +2 scimitar of holy wrath (unseen) (51, 25, D) the +10 great mace of Destruction {pain, rPois rF+ rN++ Dex-2} Dex: It affects your dexterity (-2). rF: It protects you from fire. rPois: It protects you from poison. rN: It greatly protects you from negative energy. (51, 36, D) a +3 scale mail of cold resistance (51, 37, D) a +2 war axe of flaming (51, 38, D) a +4 war axe of freezing a +0 robe (51, 39, D) a +0 robe (51, 41, D) a +4 spear of freezing a +0 robe (52, 0, D) the Folio of the Familiar and Locality Spells Type Level a - Lesser Beckoning Translocation 2 b - Monstrous Menagerie Summoning 7 c - Dragon's Call Summoning 9 (unseen) (52, 1, D) +1 steam dragon scales (unseen) (52, 11, D) an amulet of reflection the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. the amulet "Ugoafu" {Acrobat Dex+4} [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+4). (52, 12, D) a +2 dagger of protection (unseen) (52, 16, D) a necrophage corpse (skeletalised by now) (52, 17, D) a +0 war axe (52, 25, D) a staff of poison (52, 40, D) a +0 dagger a +0 robe (53, 0, D) a +0 leather armour of fire resistance (unseen) (53, 1, D) a +2 rapier of flaming (unseen) (53, 13, D) a staff of earth (unseen) (53, 14, D) a necrophage corpse (skeletalised by now) (53, 17, D) a +2 broad axe a +0 chain mail a +0 robe (53, 18, D) a +3 dagger a +0 robe a +0 trident a +2 ring mail of willpower a +2 halberd of freezing a +0 robe (53, 24, D) an amulet of guardian spirit (53, 25, D) a +2 ring mail of positive energy (53, 37, D) a +0 heavy quarterstaff (54, 0, D) Great Wizards, Vol. II (54, 1, D) an amulet of the acrobat (54, 12, D) a +3 short sword of protection (unseen) (54, 16, D) a +0 flail a +0 robe (54, 28, D) a +2 halberd a +0 robe (55, 0, D) an amulet of regeneration (55, 1, D) an amulet of faith (55, 13, D) a +5 ring of evasion (55, 16, D) a +3 spear a +0 robe (55, 24, D) a +2 chain mail of cold resistance (unseen) (56, 30, D) a +0 dagger a +0 robe a +0 broad axe (57, 30, D) a +1 arbalest of flaming a +0 long sword a +0 chain mail (57, 31, D) a +0 robe a +0 war axe (59, 37, D) a +3 plate armour of willpower (unseen) (60, 37, D) the +2 helmet "Heor Gua" {Harm rElec rF++ rN+} rF: It greatly protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (60, 39, D) a +0 dagger (60, 40, D) a +0 short sword a +0 robe (60, 42, D) a +3 heavy great sword (still there?) a +2 scale mail of fire resistance (still there?) the ring "Zomponoq" {rN+ Int+2} (still there?) [ring of positive energy] Int: It affects your intelligence (+2). rN: It protects you from negative energy. (61, 0, D) the staff of earth "Poig" {Fly rN+ Dex+2} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. (61, 16, D) a +2 robe of willpower (61, 20, D) a +0 arbalest a +0 broad axe a +0 plate armour (61, 26, D) a +0 short sword of electrocution (unseen) (61, 28, D) a +0 dagger a +0 robe (61, 43, D) a +0 dagger (still there?) a +0 robe of positive energy (still there?) (62, 0, D) a +4 falchion of holy wrath (62, 1, D) a staff of poison (62, 9, D) a staff of poison (unseen) (62, 16, D) a +4 scale mail of willpower (62, 17, D) a +1 trident of freezing (62, 18, D) a +0 hand axe (62, 19, D) a +0 flail (62, 20, D) a +0 mace a +0 plate armour (62, 26, D) the +3 leather armour "Izewul" {Str+3} Str: It affects your strength (+3). (62, 27, D) a +2 vampiric hand axe (unseen) (62, 29, D) a +2 dagger of electrocution (still there?) a +0 robe (still there?) (62, 30, D) a +1 short sword of holy wrath (still there?) a +0 leather armour (still there?) (62, 37, D) a +1 pair of boots of flying (62, 41, D) a +3 quarterstaff of chaos a +0 cloak (63, 2, D) a +0 longbow a +0 leather armour a +0 longbow a +0 dagger a +0 leather armour (63, 4, D) a +0 long sword (63, 8, D) a +1 eveningstar of distortion (unseen) (63, 17, D) a staff of air (63, 18, D) a +0 trident a +0 chain mail (63, 20, D) a +0 glaive a +0 chain mail (63, 26, D) the +3 plate armour of the Lion {Harm +Blink Regen+ Dex-3} Dex: It affects your dexterity (-3). +Blink: It lets you blink. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (63, 28, D) a +0 mace a +0 plate armour (63, 29, D) a +0 club a +0 mace a +0 leather armour (63, 30, D) a +0 dagger a +0 robe (63, 40, D) a +0 dagger a +0 leather armour (63, 41, D) a +0 broad axe a +0 chain mail (64, 17, D) a +0 trident of protection (unseen) (64, 18, D) a +0 short sword (64, 27, D) the +5 shortbow "Dubbon" {freeze, Contam rCorr Str+4 SInv} Str: It affects your strength (+4). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (64, 44, D) a +0 scimitar of flaming (unseen) (65, 29, D) a +0 dagger a +0 leather armour (67, 2, D) a +0 longbow a +0 short sword a +0 leather armour (68, 0, D) a +3 scale mail of fire resistance (68, 1, D) a +0 dagger (68, 3, D) a +0 longbow a +0 dagger a +0 leather armour (70, 9, D) a +0 trident a +0 ring mail a wand of charming (3) (70, 28, D) a +0 shortbow (70, 37, D) a +0 heavy broad axe (71, 8, D) a +0 dagger a +1 scimitar of freezing (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a +1 chain mail of cold resistance (unseen) (71, 27, D) the +7 long sword of Instant Death {holy, rElec} rElec: It insulates you from electricity. (71, 28, D) 4 large rocks (71, 29, D) a +0 shortbow (71, 36, D) a ring of magical power (71, 37, D) the +0 ice dragon scales "Icuxkeu" {rF- rC++ Int+3} Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. (72, 8, D) a +2 rapier of speed (unseen) (72, 10, D) a +0 dagger a +0 robe (72, 17, D) a +0 spectral quarterstaff (unseen) (72, 25, D) a +0 robe (72, 26, D) the +7 spear "Concordance" {freeze, Str+4} Str: It affects your strength (+4). (72, 27, D) a +0 shortbow (still there?) a +6 broad axe of distortion (still there?) (72, 28, D) a +0 arbalest (72, 30, D) 3 large rocks (72, 36, D) a +1 vampiric great sword (72, 37, D) a +4 giant club (73, 16, D) a staff of cold (unseen) (73, 17, D) the staff of death "Ocufus" {rElec rF+ rN+ Dex-4} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (-4). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (73, 27, D) a ring of willpower a ring of positive energy a ring of resist corrosion a +1 antimagic shortbow (73, 36, D) a +6 ring of intelligence (75, 1, D) a +2 hand crossbow of freezing